Showing posts with label Druid. Show all posts
Showing posts with label Druid. Show all posts

Monday, January 19, 2009

A guide where I show you how to REALLY own Anzu.

*Updated 8/27/2009: With the advent of Savage Defense, you probably don't even have to be 80 to do this. In fact, I don't even bother to shift out and heal any more. Still don't have my mount drop. /cry

The rest of the guide is unedited from its original form, due to laziness, mostly.*

This is a guide for Feral Druids to stealth to Anzu and kill him solo. This guide does assume a few things.


  • You must be Level 80. Mostly because the gear you need to do this requires it.
  • You must be reasonably well-geared. When I say that, I don't mean you need to be fully raid geared. See the picture above? That is me in my (slightly old at this point) bear gear. I have 32597 health, unbuffed. You could probably do it on 28k health and 22k armor.
  • You must have done the Epic Flight Form Quest. None of that silly, "I waited until 71 and just bought it from the trainer" stuff, you have to be one of the druids who EARNED epic flight form.
  • Bring a potion or a healthstone. Or both. You probably won't need him, but there is a chance that you can be stunned at the beginning of a banish phase, in which case, you'll want the extra healing.
With that out of the way, head to Sethekk Halls! In case you've forgotten, it's in Auchindoun. It's the east instance. When you enter the instance, hit cat form and stealth.

Getting There



In the picture above, the orange line is the instance portal. The yellow line is the path you will be taking. For the most part it's a linear walk to Anzu. The thing to keep in mind is that though Darkweaver Syth can see stealth, at level 80 you can walk by him without so much as a fuss, as long as you stick to the outside of the wall. If you're a Night Elf and you happen to aggro him, you can run outside the far door, break line of sight, and Shadowmeld.


In the picture above you can see about how close you can get to Darkweaver Syth. Just follow along the wall and you should have no problems with him noticing you. After you go up the stairs, and into the next room, you should encounter the Avian Rippers. Staying along the right wall will get you past them, but beware the one ripper in the middle that likes to brush right up against the wall.


When you get past this room, you are now in the room where the battle takes place. Now all you have to do is clear the trash in the room and summon Anzu.

Clearing the Trash

When you clear the trash, for each pull, it is important to note what mobs are in what pull. As the illustration below suggests, there is a specific order in which you want to do things.

Prophets die first, because they fear, and if you end up getting feared into another pack, it's probably game over, try again. Next on the kill list is the Shamans, as they heal, and that's never a good thing. Next should be Talon Lords as they have a rather annoying stun. From there, just kill whatever has the lowest health.

At the beginning of each trash pull pop Berserk and Barkskin. Berserk will keep you from being feared, and Barkskin should just be used every cooldown anyway (general tanking advice here.) Targetting a Prophet, spam Mangle and Maul until it dies. If there's another Prophet, do the same. You should basically kill in the order outlined in the paragraph above.

As to the order of the pulls, refer back to the map of the path. I have six grey circles marked and one green one. The grey circles are the 4-pulls that are a random assortment of bird people. The green circle is the drake that pats in a circle around Anzu's summoning claw. The first thing you want to do is buff Thorns and Mark of the Wild. Then pull the group on the southeast corner. Then, heal up using Regrowth followed by Nourish spam. Pull the drake circling the middle when he's closest to you. Then pull the remaining groups in any order, waiting for your Berserk in between each pull. No, it's not necessary to do so, but Berserk makes these pulls a lot easier, both by increasing DPS substatially, and removing the possibility for fear.

Fighting Anzu


Look at the picture above (click to enlarge.) This is where you will be tanking Anzu. This coffer is in the southwest corner of the room. Now, look at the following picture (again, click to enlarge:)


After Anzu banishes himself, this is where you should go to heal.

There is one macro you should have for this fight:


/target Eagle Spirit
/cast Rejuvenation
/targetlasttarget

This will cast Rejuvenation on the Eagle Spirit, which will cause 500 DPS to all mobs in the room.

Make sure your buffs are still up, and all your cooldowns are available (The important ones for this fight are Barkskin, Berserk, Enrage, Frenzied Regeneration, and Survival Instincts.)

Summon Anzu.

If you wait near the coffer, he won't pull right away. When you're ready pull him. This is how I do the fight:

Start off by using the Eagle Spirit macro. This will not pull Anzu, so hit Bear Form, Enrage, and pull him over to the tanking spot, making sure to position him in a way that is outside of line of sight to the healing spot. When he is positioned, pop Berserk and spam Mangle+Maul. When that expires, start using Lacerate+Mangle+Maul, refreshing Demoralizing Roar and Faerie Fire when needed. Keep 5 stacks of Lacerate up. Anzu will occasionally stun you, but this should not be a problem at this point.

Eventually, he will Banish himself, at which point you should run to the healing spot. Cast Regrowth on yourself, then spam Nourish until you are either at full health or half mana. Use your Eagle Spirit macro and go back into bear, Demoralizing Shout the birds, and use Swipe+Maul to get the birds down. With nameplates up, you can easily target the lowest health bird to make sure it dies first, then move to the next lowest, and so on.

When Anzu comes back in the fight, you may still have one or two birds up. Get them down quickly, reposition Anzu, and get back to fighting him the way you were before, using Lacerate+Mangle+Maul and refreshing Demoralizing Roar and Faerie Fire when needed. If Berserk gets off cooldown, save it. You may find yourself getting pretty low during this phase. If that happens, use Survival Instincts+Frenzied Regeneration. Don't use Maul while regenerating. Continue through this phase until he banishes himself again.

When he does, it's back to the healing spot. Again, cast Regrowth on yourself, then spam Nourish until you are either at full health or half mana. Half mana is much more likely at this point, unless you just did a regen. If he stuns you at the beginning of this phase, you probably only have time for a Regrowth+Nourish, Eagle Spirit macro, and then back to Bear Form. You may have to use a potion or a healthstone. Use Berserk on the birds to clear them quickly, then Anzu should come back out. At this point, there is no Banish phase (since he does it at 66% and 33%) so you can tank him anywhere. Just keep up your rotation of Lacerate+Mangle+Maul, keep Demoralizing Roar and Faerie Fire up, and you should be done! When he falls, pray to the loot gods for your mount!

Now, the most important thing about this fight is keeping Anzu out of Line of Sight while you're healing. If he sees you cast a spell, he'll put Spell Bomb on you, which drains 2000 mana and does 1000 damage whenever you cast a spell. Since that's likely a third of your mana pool, you can't afford to get hit by it even once.

Good luck!

Monday, January 12, 2009

Trust me, you WANT the Meta Socket. You NEED the Meta Socket.

If you're looking for a tanking head drop, and just can't get a good one, I recommend dropping the forty badges on the Savage Gladiator's Dragonhide Helm. In terms of tanking, the stats are better than the T7.10 Helm. It's only when you look at the socket bonus that the tier helm pulls ahead, in terms of survival. Of course, you could just do PvP and get a better helm, but if you have the emblems to spare and don't have a good enough arena team, go for it. I personally had a ton of emblems from the fact that I had nothing to spend them on. Still waiting for those gloves to be an upgrade.

Wednesday, January 7, 2009

Naxxramas a quatre ailes comme les chérubins.

Still have yet to do a full week of raiding, and we're up to having cleared all the wings in 10-man Naxx! Yay! I'm trying to find a good source to track our raid progress against the server. WoWJutsu is simply inaccurate, and WoWProgress only tracks 25-man raids. Ideally, it would use achievements to track the dates and segregate the 25 man guilds from the 10 man guilds. Bosses without achievements associated would probably have to be tracked with gear. Or, you know, that

One thing I noticed during our most recent encounter with Gothik, was just how much harder it is for Druids during that fight. To start out, I was on the undead side with the ret pally, death knight, resto Druid, and shadow priest. Warrior was on the living side with warlock, discipline priest, and two hunters. During the course of the battle, everyone on his side lives. Everyone on my side dies. Okay, let's swap tanks this time. Now I'm on the living side and the warrior's on the undead side. No one else changed sides. Everyone on the undead side lives. The warlock dies on my side. It was a successful fight, but it still bugs me that Swipe is such a narrow attack. And that I still have to mash it every cooldown, despite the threat buff. I just wish we had something else we could mash. Or not mash, as it were. It should be called "Bear Smash!" and function similarly to Thunderclap, only without the speed reduction and with more damage.

On a final note, I took a suggestion from Matticus and raised the funds for a public bank tab. So far I haven't heard much about it from the player base in my guild, except for my wife, who thinks it's pretty cool. We may start sticking overflow materials in there.

Wednesday, December 17, 2008

@Kralnor: My staff is a good one, too

So the other night we go into Naxx, ready to tear up. Oddly enough, the trash on the Military Quarter respawned even though we downed Razuvious. Oh well, we were headed to the Plague Quarter anyway to get to Noth. But those gargoyles were tough! We could do the other pulls fine, but the gargoyles were crazy! Somewhere in the middle of it, Ousted Bead Necklace dropped, which went to our priest healer. We decided to give up on the gargoyles after several attempts so we went to the Abomination Quarter to try our hand at Patchwerk. The first pull seemed a little off... we wiped on it once, then downed it and pulled some slime. About this point, our Druid healer says "It's on heroic!" Clearing heroic Naxx trash isn't too bad for our first week in Naxx. Ah well. Out we go and into normal Naxx.

The trash became a breeze. We got to Noth and one-shot him on our first time seeing him, and then Heigan... was a little different. We got him down, just a little after our normal stop time. He dropped Staff of the Plague Beast for me, so I was pretty pleased. It's actually the first bit of tank gear that dropped for our guild out of Naxx.

I've been picking up on tanking in 5 mans. You can't just go in tanking like you did in BC, not as a Druid anyway. You have to pretty much spam Maul and Swipe. That's really all you need, but you need to pick up aggro on all the mobs pretty quickly. Bosses are pretty much the same as before.

Oh, and I finally got enough emblems for my T7 chestpiece, which is the first thing I saved up for. I might get the tanking necklace next. I'm not sure. I'll figure it out later, I guess...

Monday, December 8, 2008

I wish Swipe did 4 times the threat and was on a 6 second cooldown

I was sick yesterday. I didn't feel like blogging the rest of the week. I don't blog on weekends anyway, so the sickness didn't really change that. It did make me contemplate not going to work today, in which case this post might not exist.

I believe I already mentioned I hit 80. A day later, I was in a PuG for a heroic. There was a good tank. Unguilded. I let the run carry through, a little bumpy, but not too bad. Certainly not the tank's fault. I topped the DPS charts, though, and as a tank-specced Druid, this concerns me. But nonetheless, I was happy with myself for beating what must have been a retarded hunter (Seriously, my hunter did as much DPS last time she was in an instance, and she was 70 at the time.) Also I think there was a rogue, but rogues are still figuring out how to do good DPS again, it seems (hint: pad your DPS with Fan of Knives on the big pulls.)

Anyway, where was I? Tank. Good. Unguilded. Like any guild leader cat Druid with a shortage of tanks, I waited until the right moment and then I pounced. I bypassed the application process for this one because I had just seen her play, and I was impressed. She knew her stuff. I daresay, she may even be a better tank than I, but only because she knows all the new content.

We almost have a big enough crew to run Naxx, but I've given the guild until the 18th to work on leveling and gear. That's also plenty of time for me to put writeups of the boss strategies on our guild website.

I've leveled Miyra to 71, but I'm not feeling as enthused about her right now. Maybe it's because I feel out of touch with my guild while I'm on her. As sort of a switch up, I got on my pally, respecced her Ret, and sailed off to Northrend, but not after buying Axe skill so that I could use my Arcanite Ripper. So, armed with only a weapon that I barely know how to equip, let alone use, I go into battle with Northrend mobs. And it works! The little Ret Pally quickly jumps from 1 weapon skill, tearing through mobs without much of a problem.

Now, the only thing I need to change is I need to pick up Seal of Command. I've been using Seal of the Martyr, which is a lot more DPS (my glyphs are spent on Protection) but I can't stand the downtime it generates.

I'm looking forward to getting my Pally up to 80. I can't stand how much AoE tanking needs to be done, spending every GCD on swipe instead of something cooler. I miss the brainless exercise that is Pally tanking (at least when compared to Druid tanking.)

Friday, November 21, 2008

Drinking for Two

Last night I went through the two Dragonblight instances, AZ-Nub, and Old Kingdom for the first time. This is the third time tanking in Wrath, and I think I've learned something very important.

Starting with Rage is a huge boon. My current spec drops 2 points of Furor for Improved Mark of the Wild. This is good for soloing. This is fine for Cat DPS, where lag renders some of Furor's full bonus useless. For bears, this is damn near unacceptable.

Now, sure it may be fine for some people. But the groups that I lead are firecrackers. They go for the throat straight out of the gate, and if I'm to feel like a real tank (that is, actually have aggro) I need rage. And I need it NOW. I miss the 10 points at the start of Enrage. When I can't get that, and Furor doesn't pop, I'm screwed for rage. Sure I could sit there and keep shifting until it procs, and I've done that before, but I've had situations where I've shifted six times without a proc (supposedly a 0.4% chance of happening, but statistics is a poor model for randomness in a short term, particularly pseudorandomness,) all while the rest of the group is waiting for the pull.

This spec also corrects a flaw with my last one: I didn't take max ranks of all the talents I took. It's sort of a compulsion of mine.

That said, I'm going back to 5/5 Furor and also dropping Infected Wounds for Intensity. At least at the stage I'm in, threat generation is much more important than the mitigation provided by Infected Wounds, and in raids, it should be even less important as I have a Warrior there to Thunderclap. Also, I'm moving away from Shredding Attacks (which has seen little to no play at this point, oh how I'll miss thee...) and filling out the rest of Rend and Tear. The resultant spec should be satisfactory soloing, and much better in tanking.

The Big Bear Butt was right. My initial gut instinct was right (though I don't think I ever gave it words.) Intensity is huge. Very important for those first few seconds, especially if you have DPS who are above the curve (my Ret Pally is simply amazing, even for a Ret Pally.) Maybe I wouldn't need it so much if I weren't four levels below the hunter. Maybe I wouldn't need it so much if my Ret Pally, who's six levels below the hunter easily out-DPSes him. I'm okay with that though. I just want my Intensity back.

Tuesday, November 11, 2008

Paladins are simply GUIs for your /castrandom macros

Two days ago, Rohan wrote "[...]it's very annoying to link to someone, and then have them stop posting a little while later."

Fine, fine, I get the picture.

I've had things to say, but I'm still at the point where writing doesn't come naturally to me. I spend a lot time reading blogs, maybe too much, so I figure, maybe I could write this now and THEN start reading for the day. This writing thing just isn't natural for me. This is going to be a random ride.

Better Business Bureau... or Big Bear Butt?
Does anyone else think of Big Bear Butt when the see the Better Business Bureau logo?
Granted, I don't know what he has to do with a torch. But how many of you are going to think of it now? My place of work is accredited by the Big Bear Butt. Is yours?

My Druid, Myze, has tanked her last instance until Wrath, possibly until 80. She is now specced for Cat (for the most part, it's just the more cat-focused part of my 80 tanking tree.) I was supposed to tank with her in ZA last night, but my baby had other plans. She wasn't feeling well so I took the night off to tend to her. My guild then ran around like a headless chicken, screaming how they didn't want to do ZA without their familiar bear tank. (I should mention at this point that I'm the only person in guild whose main is a tank.) Anyway, they finally manage to get off the ground, for the most part on time. And you know what? They did just as well, if not better than when I went with them the last couple times. Of course I wasn't the only regular who wasn't there, so it's not entirely me holding them back. Actually to be honest, we usually get the first three chests and then go leisurely through the rest of the instance. They actually pushed for Lynx's chest, which I think contributed to them finishing about 15 minutes earlier than expected. Again, they did a good job, and I was proud of them all, and I let them know that.

Miyra, my troll hunter, who has her hunter license suspended by BRK due to a lack of scope on her ranged weapon, is finally doing well. First off, why no scope? Well, it's because I spent the longest time ignoring all enchants and anything else unnecessary for my epic flier. If I needed gems, I'd buy them from the vendor. Her gear languished for quite a while, as I couldn't get her into a guild with a foothold in Kara. Until the invasion event. I managed to get all four of the Blessed pieces for her in one night, basically through my magnificent luck. I also pugged a really unsuccessful Kara that night. We had a good tank up to Curator, but she had to leave, but replaced herself with a tank she "could not vouch for." A tank with 10007 health. He was awful. He actually ditched the run before anyone else.

My hunter's gear is terrible, but still, she lead in DPS that night. And the Heroic MgT I ran the next night. And the Gruul's I ran after the MgT. Over a T5-geared, fully enchanted Rogue. Beast Master Hunters rock, I guess. Actually, she also kept damage over another Beast Master Hunter in Kara last Saturday, who was better geared than I. But it was very slim, a difference of ~50,000 damage for the whole night. The deciding factor? I had a Devilsaur, and he had a Cat. He also probably used Volley too much.

I do want to mention something about heroic Magister's Terrace. I know it doesn't really matter anymore, but on the second boss, Vexallus, pets are REALLY good as soaking pure energy. Just make a macro that says "/petattack [target=Pure Energy]" and spam it the whole fight. Resume normal DPS on Vexallus. WIN!

My Pally, Eia, the third planned 80, is almost fully epicced out, not that it really matters too much. I'm pretty sure I'm going Ret with her to level, in which case, she'll be in greens and blues. I'm still not sure if it's the right way to go, though I know if I stay Prot, Sanctuary is definitely the leveling Blessing due to the mana return on mitigated hits. I would be happy if, on our final trek through Karazhan tomorrow, both Moroes' Lucky Pocket Watch and the T4 headpiece dropped. Then I would have 2 characters in all purple. (5 if you count Myze's 4 possible specs and the associated sets I have for them.) Again, though, doesn't really matter as Thursday will start the fast and furious race to 80.

So there you have it. I've been playing, I haven't been in a rut. I'm not about to emo quit the game or anything like that. I'm just lying in wait, and trying to avoid getting in over my head thoerycrafting. There shall be more to come as I level my characters. Maybe I'll have something new to share. Maybe I'll be able to earn my Hunter license, but I doubt it. The only scopes they ever put up on the AH are the Crude and Standard ones. And if I'm already leading in damage in every group I'm in, are those really worth the money and effort? At least I got my quiver.

Monday, October 13, 2008

The new DPS and Glyphs

DPS is going to change. No longer can you simply Mangle and then Shred to maybe 4 points, maybe 5 points. All of a sudden Rake is quite viable. And Tiger's Fury means something! Not that you'll have to dredge it out of your spellbooks; it's instant, no cast, no global cooldown. Just macro it to your favorite ability (or all of them!) and you'll have it up as often as is relevant to you. Obviously you don't quite want to do that if you're taking King of the Jungle, what with all that wasted energy, but I'm not so I probably will for a while at least.

A good post about the new DPS cycle is over at Of Teeth and Claws, so I won't try to repeat all of it. Basically, our DPS cycle becomes more of a priority list. The simplified version:

1. Tiger's Fury
2. Mangle
3. Savage Roar (on more than 2 points only)
4. Rip (on 5 points only)
5. Rake
6. Shred

Basically you want all buffs and debuffs up, and if they are (or on cooldown in Tiger's Fury's case,) Shred. The start of your rotation should look like this:

Tiger's Fury + Mangle (macro'd!)
Savage Roar (only if Mangle crit)
Rake
Savage Roar (only if Mangle didn't crit)
Shred to 5 points
Rip

Obviously without Savage Roar before level 75. They should call it Hack and Slash to match the rhythm of Slice and Dice, but whatever.

I ran some DPS tests with a rotation similar to this and found I was doing about 940 DPS, which is a solid improvement despite no longer having Omen of Clarity at my disposal. I no longer expect to be both my guild's top tank and DPS. That's fine with me.

With the patch a lot of other preparation needs to be made. For example, I need to back up my macros because they will be hosted server side now, and I don't want the patch to destroy them. I have also updated my loot lists for my Druid and Hunter, based on new spreadsheets and Toskk's updated method. I still have to figure out what I want to do with my Paladin, and there's no time left! Oh well, at least I have all my talents figured out, that's good enough for now.

One other thing to look at is Glyphs. Being Druids, we really don't have as many glyphs that directly affect us as other classes do. This makes glyph selection considerably easier for us. Our glyphs:

Glyph of Frenzied Regeneration
Glyph of Maul
Glyph of Rake
Glyph of Rip
Glyph of Shred

I intend to take the Maul and Rip glyphs, with intentions to take the Mangle one later on at 80. This is because I believe the other effects are not meant for PvE (Shred) or useless (Rake) or redundant (Growl, assuming it's still affected by hit rating and expertise.) In any case, I think the effects of these glyphs are just more useful in general, since I plan on being flexible enough to be a good DPS. As for the minor glyphs, I plan on going with Challenging Roar, though if something better comes along, it's the first to go, Thorns so that I may actually start using the spell, and Unburdened Rebirth, because it's the best thing to happen to Rebirth since the cooldown was lowered.

Those are my plans for tomorrow (though I guess it's now today, I started writing this at work, but now I'm at home with finally a peaceful moment to myself.) Maybe tomorrow I'll make up some statistics and use them to prove that Eclipse is the central defining talent for Moonkin. You have been warned.

Tuesday, October 7, 2008

Rend and Tear

When I first saw Rend and Tear, I wasn't too impressed, at least from a tanking standpoint. You see, for some reason, in the back of my head, I've always thought of Mangle as producing more threat. Well, with all this talk of Rend and Tear being such an awesome talent for bear threat, I decided to look into it. Here's a fairly representative report of Druid threat, taken from a Brutallus fight:



Clearly, Maul produces the most threat, about 38% of the threat for the Druid's entire rotation. What does Rend and Tear do for this? Well, the damage goes, up and the innate threat stays the same. Since Lacerate is up pretty much all the time, it's like a flat 20% increase to Maul damage. In the case of the druid above, this increases Maul threat by about 16%. This is about a 6.2% increase in threat overall.



This seems like a decent use of talent points. You get about 1.2% threat per point. But, we're not through yet. You see, any self respecting tank will also take Imp. Mangle, which increases Mangle to occur 33% more often. This will increase the amount of damage done by mangle another 33% on average. Maul still goes up 16% with the addition of Rend and Tear. It's just that the impact of this is less, with Mangle doing more damage. In fact, in this case, Rend and Tear is only a 5.8% increase in threat.



We're still not through. Apparently, all the threat modifiers have changed. Let's rework this table to see what the change looks like all around.



With all these changes, looks like Rend and Tear is about a 5.7% increase in total threat. I can't prove this with numbers right now, but Mangle - Bear seems to be doing a lot more damage on the PTR than it used to. However, this is likely due to the Savage Fury change (though the damage seems higher than 20% more.) We'll leave the analysis here though.

I'm still undecided about moving those points. If a 5.7% threat increase is what you need to keep above the DPS as a bear, there's something wrong with your threat. Still, it does allow for more DPS to the boss. I suppose I will have to wait and see how my guild's DPS shapes up in the expansion.

Friday, September 26, 2008

Been awhile

Wow, this spot has been empty for about a month! Not a good start, but I have to get back into it. I'm letting my 17 subscribers down!

My Paladin is on the cusp of level 70. I took her into Kara anyway, where absolutely no Plate dropped, but I did get a healing Libram off of Opera and my T4 gloves off of Curator. I'm specced Ret right now, to aid in leveling. I expect to be 70 before Saturday night. My wife is leveling her as we speak (She's so nice!) When I hit 70, I will start tanking Karazhan on her, and work on her gear. Fortunately we have a good Pally that can tank the harder fights until I get up there.

I've been on the PTR, just messing around, and I say I approve. Berserk is probably the coolest thing to happen to bear form, being able to spam Mangle on three target is just pure awesome. I haven't really been able to test the DPS of Cat form yet, but it looks promising. For reference, my build on the PTR. I will talk about it in a little bit.

I did happen to spec balance for a little bit, and I'm impressed with how well I've been able to do. It hasn't really gone much beyond the Ogres above Shattrath, but even the elites up there were pushovers. I'm happy that wrath will mean only one set of caster gear, though I doubt I could responsibly reduce my tank and DPS sets to one set. There will be overlap, though. (There kind of is right now, I have the Gauntlets of Malorne in both sets, and two differently gemmed and enchanted Stag-Helms of Malorne. But as far as caster stuff goes, for all I care it's all one set. I'm sure some Boomkins and Treefolk will disagree with me.

My PTR set consisted of a mix between my current healing and balance gear, and I topped out with 980 spellpower, which I don't think is bad at all. Wrath was critting for 2k, but I wasn't really impressed with Starfire cast time/damage ratio compared to Wrath. For reference, I used a balance build similar to the one posted on Gray Matter recently (under the heading My Mock Raid Build.) Basically I took the same balance tree then started going up restoration.

As far as Savant goes, we're chugging along. We had a really good week where we cleared Karazhan, then went on to kill Akil'zon and Nalorakk in ZA. I've finally got off my ass and made a website for Savant, but I'm sure the use of it will be slow for a while. I think it will basically be a forum to discuss happenings and random crap and nothing more. Which is fine by me. I'm using MyGuildHost because they are the same folks that run our vent, UGT Servers. The Vent servers are reliable, and the web hosting is pretty good. If you want to get something usable up right away, it's very easy using their platform. But if you want to customize it, you may be frustrated at your limitations, especially if you do web development for a living. =~_n= All in all, it's good enough that I don't have any major complaints, just some bug reports to file with them (the Guild code that lets a member skip approval doesn't seem to work right now.)

Now, about the Feral build. I may be naive, but I'm hoping for a build that still allows me to be good DPS and good Tanking, with a leaning toward Tanking. To that end, I believe I have the important talents for tanking, or will take them before 80. I also try to maximize DPS per talent point where I can. From my previous build, I'm going to take Omen of Clarity at 71 (for leveling, yeah!) and then Predatory Instincts, Feral Instinct, and King of the Jungle. This is deeper into Feral than I expected to go, but I believe it is best.

The biggest thing I miss out on is Intensity (Master Shapeshifter will always be seen as a 5 point talent to me, and thus not worth the points, since Natural Shapeshifter is all but useless in PvE, especially with the downfall of Powershifting.) To me, Intesity was the only thing that let me heal instances in my Feral Spec. Now, I will have no mana regen, and therefore cannot possibly keep up with my meager mana bar. But that's okay, you don't go Feral to heal. Oh yeah, Enrage won't generate the extra 10 rage, but I don't think that will be an issue.

I don't think there's been anything in that tree that hasn't been touched on by other bloggers, and I don't really have a perspective on it since I'm not in the beta. But if you look to my blogroll, you will see the best of what I read regularly. And there you will find all the theorycraft your heart desires.

Friday, August 22, 2008

Druid DPS in Karazhan

Another Karazhan report, this time powered by WoWWebStats.

WWS Parse

WWS is a wonderful tool, and pretty easy to use. If you haven't tried it yet, I suggest you do.

Now looking at this report, I think I should make it clear that Savant could care less about trash. That is to say, performance can only truly be measured in boss fights. Why is this? Because trash mobs are too easy. Once you get it down, it's just a matter of clearing it to get to the boss. It doesn't matter if you're first in DPS when you're fifth when everyone else starts trying.

Now, this may be the reason why we only got to Curator, but I feel it is necessary to allow for AFKs when it doesn't hurt the raid. Not to mention I require them myself. As a side note, a player abusing this policy is hurting the raid, so that's not allowed.

This time I did not tank. I was going to have Anberlin and Besideme tank, since Besideme showed up as Protection spec from a run the night before. However, when we came to look for a pug, I picked up a good tank by the name of Pinchy and made Besideme respec to Retribution. So our tanks this time were known, trusted individuals, unlike when I pugged the Warrior and Pally last week.

I pride myself on being the best Druid I can be. That's why when I look at the report for "all bosses" I can't help but feel bad I'm in second on DPS. I know the reason why: I died on Attumen. Without that death, or at least if it weren't so early, I would have surpassed my peers. Not that that is my goal, but I figure if I'm beating everyone else, I'm doing all right.

Though to be honest, I think we all put together a nice shiny run, and I have the WWS to prove it.

We started out as a seven man run, with Andreya joining in the middle of Attumen trash. We actually did wipe on the trash, so we took the opportunity to summon him from a flight to Duskwood. For some reason it takes us a little bit to get warmed up. However we clear through the trash and get to Midnight. Anberlin makes the pull and Pinchy is supposed to pick up Attumen. But, when Attumen comes out, he heads over to Nodin, and kills him. I try to pick him up but I forget that I'm still in cat form and thus die a swift death. I think he took out Smidgie shortly thereafter. So that left us with 1 healer, 2 tanks, 2 DPS, and the longest Attumen fight I've ever witnessed. Made worse by the fact that I was watching from the floor.

By the time we got to Moroes, our other Retribution Paladin has come in and started kicking ass. now to be honest, Argeryth is a bit below the rest of the DPS, but that's because the rest of the DPS are above the curve, in my opinion. He just represents the average Karazhan raider.

Moroes presents us with Women and Warriors. The trash dies pretty quick and we clean up Moroes with no problems. As always, I lead in damage and not in DPS. I always wonder to myself (and sometimes out loud) if our mages just can't start DPS earlier. But they do pretty well as is and they are still better than most DPS on their gear level.

On to Maiden. We actually wiped with about 5000 health left on Maiden the first time because there were not enough HoT's on the tank during Repentance. I ask our Druid what was going on with the healing, and he pretty quickly admitted things were not as they should be, and he didn't keep enough HoTs up. I am astonished to find out later that he only used Lifebloom for both fights.

On the second fight, we finish without a hitch, a full minute faster than we spent on the fight before. I somehow pump out more than 1000 DPS. I rejoice. Andreya swapped out for Tencice, his Warlock main, which was very useful when we added our tenth member, a healer named Cae.

When we did opera we were dismayed to find out that it was the Wizard of Oz. Now Wizard of Oz is probably the easiest fight for Opera, but we've faced it every time we've done Opera so far, except twice when it was Big Bad Wolf. So every time we go in, we hope for Romulo and Julianne, just for something we haven't done before.

Nightbane is always fun. There's usually a healer dying or something like that when the adds appear. This time, however, everything went smoothly. Pinchy had a couple of issues with positioning Nightbane, as the report indicates, with pulled off a flawless victory.

Curator is truly where Warlocks shine. Typically, when I'm tanking Curator, I bolt tank in cat form and in DPS gear, with Salv up (trust me, I need it.) Last week, when I did that, I probably did about 1200 DPS for the whole fight. This week, I'm chasing flares and "only" doing 988 DPS. Meanwhile, our resident Warlock goes "Curse of Doom" for 26664 and shoots 1000 DPS above everyone else. Cheater.

Last night went smooth, and I encourage every raid that is missing members to just plug on and see how far you can get. Not everyone is as well geared for what we are doing as Savant is, but still, it's better to try and fail than not to try at all. Unless you already failed to the point of frustration. Then you could probably use a break.

Friday, August 15, 2008

Aspect of the Druid

In Wrath of the Lich King, there will be inscriptions that will change the appearance of various forms. This will likely be the most minor form of inscription. There will also only be two options. If we want to change our Bear form and Cat form, we won't be able to do anything else on such a minor level. That seems like sort of a waste to me. Likewise, if we find something else cool on that inscription level, we will have to choose between Bear or Cat form for the visual change. One would think we should be able to have any number of Cosmetic inscriptions. But that's only an aside to what I'm thinking about.

I would be very happy if Blizzard included an inscription that did something like the following: Instead of shapeshifting, the Druid takes on the attributes of the animal that is being mimicked. If they take on the attributes of a bear for example, they get all the abilities of Bear form, the armor increase, all the associated damage, etc. Basically, they would be in bear form, but with the appearance and animations of caster form. Same thing with any other form. For now, I'll call them "Aspects." Nevermind the crappy (in comparison) hunter aspects.

I think this would be popular among a lot of Druids, but not all of them. There would still be some that want to turn into animals. And that's fine. I like changing into animals, too. I hate changing into a tree, but I think Moonkin form is all right. Okay, only for dancing. But 71 levels of the same Bear model is enough for me. (They are changing the way Dire Bear looks, though, aren't they?)

The Aspects would also disappear if you were to cast something outside of the scope of the form. Like casting Wrath in Tree of Life Aspect, or using any spell in a Feral Aspect.

Obviously, this has the potential to be confusing, so some visual cue of the Aspect would be helpful. Like you could have different color tints for each form. Maybe a ground texture under the Druid. This is why I'm not a graphic designer.

This one change would offer more variety and be cheaper for Blizzard to implement than adding new models of various types for each form. And since a lot of caster form specialties can now be used in feral forms (consumables, procs, etc.,) this change wouldn't be especially misleading in terms of the things you can do with it. Autoshapeshifting for abilities is also already in place, dropping an Aspect when you cast a spell out of scope for it is just a logical extension of that concept.

I would welcome the chance to admire my armor in combat and swing with an honest-to-God weapon. One of my favorite debuffs is Brittle Bones, the debuff you get from the Skeletal Waiters in Moroes' room. Why? Well, I think it's a thrill tanking with 0 armor, but other than that, I get to see my character attack! Granted, it's a skeleton, and looks nothing like my Night Elf, but it's still very awesome.

I think this Inscription would be a good idea, and if you like it, I encourage you to pass it around, and try to bring it to the attention of Blizzard. Hopefully, if there's enough appeal, we could get Blizzard to do something about it. This does bring up another question though... I know that there are fan-made models for the Druid forms, is there a fan made patch that already does this?

Tuesday, August 12, 2008

What's new in the Beta

Even though I'm not in the beta, nor do I have plans to be, I do want to keep tabs on the new abilities and changes coming out so that I will have a solid plan come release day. For example, I can say with great certainty that I will probably want to make room on my bar for Revive, it looks kinda good.

It's no good to far ahead, for example if you listen to what a developer has to say about changes they might possibly implement one day, you might end up thinking the sky is falling, and that your dearly beloved Druid has been reduced to the lowly rank of Herb Mule. So I will stick to what has been implemented, and what is out on the beta.

On the 8th, released a new patch for the beta. I've already looked at the talents and what's out, so we'll skip that and just look at the new stuff for today. According to WotLK Wiki, this is the extent of the damage for Ferals:

  • Swipe damage has been slightly reduced (120 to 108 for rank 8 ).
  • Maim now interrupts the victim's spellcasting for 3 seconds.
  • Feral Instinct increases swipe damage by 10/20/30% now. (Previously was 5/10/15%.)
  • Feral Swiftness speed increase now works indoors.
  • Savage Fury now increases damage caused by Mangle (Bear) and Maul in addition to the previous abilities.
  • Infected Wounds reduces attack speed by 4% and stacks up to 5 times. (Previously was 3%)


That's not too bad, let's look at the changes in detail.

Swipe seems to have gotten nerfed, so let's look at the other change to be sure. Feral Instinct (now no longer with a threat component) received double the damage increase to Swipe. Old swipe did 120 + 15% for a grand total of 138 damage per swing. Now, it does 108 + 30% for a grand total of 140.4 damage. This is a buff for sure, though the base difference is too low to really notice. I imagine it begins to show with more AP, as the new version of the talent should provide for more scalability (assuming of course that the 30% is calculated after the AP bonus. If not, well phooey.)

Maim now interrupts the target's spellcasting for 3 seconds. Thank. God. We've needed some kind of interrupt for sometime now. You know, one that didn't require you to run out 8 yards first. Though this requires combo points, with careful planning, you will be able to use this effectively whenever needed at the cost of some, if not all, of your rip DPS. That's not insignificant, but such is the cost of utility. Try to opt for Kicks, Pummels, and Counterspells first if you can.

Feral Swiftness now works indoors. I don't think this will change much on the PvE side of things. Maybe Druids will be called in to rez the whole raid now, especially if there are respawns. This will be bad. I hate the punks that just sit there waiting while the healer runs back. But I doubt this will really be the case.

Savage Fury now affecting Bears, too... hmm... this is reminiscent of when the talent was first introduced, I think, though that version affected Swipe, too. Anyway, apparently Bear threat is gonna need the extra oomph in the expansion. This change makes the talent worth looking over again.

I think Infected Wounds is a great talent, assuming the attack speed component works on bosses (I doubt the slowing component will.) If that is the case, this is a decent buff that speaks for itself.

  • Omen of Clarity now only procs off Spells and autoattacks. (Previously was Spells and any attack)

And I almost missed it, but the change to Omen of Clarity is exclusively a Feral nerf. I don't have too much of a problem with it though. I do wonder if Blizzard will ever change it too an untalented passive skill. The only reason I can think of right now that it's not is to force a Druid into restoration if they want this talent at level 20.

All in all, Ferals still aren't walking away gimped or forced into a choice between Cat and Bear. While the talents we are receiving are mostly rehashes of stuff from other classes, that's okay with me. After all, the entire basis of the Druid class is unique, and while there are imitators, nobody changes roles as quickly and as sharply as we do.

Wednesday, August 6, 2008

Feral in the Future

I've been looking over the Druid forums recently. This is something that I have not done for a while and now I remember why. Seems that there are quite a few posts bitching about how Feral Druids suck now/in the future/for all of time. Poppycock. I'm currently the Cornerstone of Awesome.

When I was in Armored, I was THE Main Tank. I was given to tanking everything, a job I was quite happy with. I remember tanking Void Reaver, and going 4 or 5 blasts before finally losing aggro. You know how it's supposed to switch after each blast? Well, not for me.

And DPS. Let me tell you, on the rare occasion where my tanking services were not requested, I was consistently at the top. No.1 or No.2 in Damage. Always. And this was before my DPS set was as refined as it is today. Nowadays, if I'm DPSing, I'm leading in damage.

This is true even when I join other guild runs. You know, guilds that are beyond my normal progression level.

And remember how I said I was healing Heroic Sethekk Halls with no problem until the one pull? Well, my wife was helping on a couple of pulls, but you can't expect Feral to be Awesome at Everything. Instead we have to settle with merely Good. Oh and that silly lack of ranged DPS capability.

Now I'm not saying Ferals don't have their problems. PvP seems to be one. But I ignore this as I'm not much into PvP. Cooperation over competition, I say. But that is not the general consensus and I recognize that. For the PvP enthusiasts, Feral is one of the hardest specs to wrap your head around. And the benefits of such complexity are not rewarded by the complete domination of those who have mastered the intricacies of Feral PvP. At least not that I know of.

So the things I have to say do not apply to Feral.

Now, I don't want to speculate too much about WotLK, since anything could change at any time, but one of the complaints I read a few times involves the new talents leading to more specialization in Tanking or DPS. Since the talents are up on the official WoW website, they should be relatively stable. I decided to give them try. You can see the result here.



This is very similar to my current talent tree, though it's harder to come to pure perfection with these new talents. Let's talk about a few of them.

First up is Savage Fury. Savage Fury is pretty useless. 10% more damage on Mangle(Cat) and some abilities I don't use. This was good when it affected Mangle(Bear) because more damage = more threat. Now it doesn't and so it's not worth taking. To see why, let's look at when we use Mangle(Cat).

Mangle(Cat) is used in raids without a Bear tank and when soloing. When there is no Bear tank, Mangle is only used when it is not up, or about every 12 seconds. It accounts for very little of your DPS. 10% of a little is not much. If you were focused on DPS solely, you might drop Brutal Impact for this, but I like the stun for tanking and when soloing, it allows for a consistent Pounce->Mangle->Shred. And when you're soloing, the mobs don't have enough health for that extra 10% to really matter. It's not like that 10% is saving you a few Mangles down the road. It will save you one at best. And not that often. And if you are dropping Tank ability to focus on DPS, you're missing the whole point of being a Feral Druid.

Now I realize that some Druids like to use Rake in their raid DPS rotation. Those are Druids that have lesser DPS than I do. Just because Mangle boosts your bleeds doesn't mean you should use all of them. A Shred crit (and it crits often) is the opportunity cost of using Rake. You get more damage out of Shred than you do out of Rake. And that's all there is to it.

This build loses Primal Tenacity. Well, we lost it anyway. One of the greatest benefits of being a Feral Druid is the combination of Primal Tenacity and Predatory Instincts for and rather large chance to resist AoE fears. This is why we are extremely good against Priests. I've dueled many a Priest and the comment is always "You resisted my Psychic Scream like five times!" And that's just a bonus side effect. This also works well on Nightbane, on the final boss of Black Morass, and others I can't think of right now.

Regardless, the talent has changed and is no longer worth taking for PvE purposes.

Predatory Instincts has not changed, but it now suffers from simply not being as good or useful as other talents. Like Rake, it simply has too high of an opportunity cost.

Master Shapeshifter would be nice to have. The only problem is that it's attached to Natural Shapeshifter. Natural Shapeshift is wasted in PvE. PvP, it's a necessity, but PvE, there is no encounter that requires you to shift much. Even when you shift out to throw a heal and a rez, you still have enough mana to shift back. And your mana regenerates while in Feral form. You basically never run out of mana. What this basically means is that you are spending 5 talent points just to get 4% more Bear damage and 4% more Cat crits. And to me, that's not worth it. If you find yourself using Natural Shapeshifter now, this will be good for you. As for me, I can't justify taking it over Intensity, both for the 10 instant rage and the extra mana regen (this is what lets me heal in Feral spec.) Incidentally, Intensity is also probably why I don't need Natural Shapeshifter. Since I regen mana faster than those with Natural Shapeshifter, I can afford to spend the extra mana on shifting.

Something new I did take is Nature's Grasp, and the reason is simple. It's usable indoors. With this, you can CC a mob in bear form. You don't have much of a choice in the matter, but if you are tanking four, you can pop this (it will likely proc on one of the mobs almost instantly,) back up a little and tank three instead, which is much easier. One of the mobs should be down before the Grasp wears off, so you should be able to stick to tanking three mobs or less the whole time.

The only concern I have for Ferals is itemization. Of course, very little high end gear has been revealed, but from what I've seen so far, I'm worried. I'm not worried about not hitting the armor cap. With the removal of crushing blows, as long as we have a significantly higher amount of armor compared to shield tanks, we should be able to keep up just fine. But I don't see any high armor leather. But as there is so little information in this matter, I will withhold further comment on it.

From what I can tell, Feral won't be changing too much. Not for me anyway. I will still be able to DPS and Tank with the rest of them, so I'm not worried. Some of the arguments that the talents we are getting should have been there all along are valid, but this is true for many classes. I look forward to Wrath, not because Druids will finally be super awesome, but because we are already super awesome and the only thing changing about it is that we now get to be super awesome in different ways.

Tuesday, August 5, 2008

Little Annoyances

I came home from work yesterday to find some of my Magic cards scattered on the floor, thanks to my 11-month old daughter. Some are bent, and one is completely chewed off. As I bend over to pick up the card, my cell phone case catches against the table and snaps. Hmm...

My wife had been complaining about one of the quests in the Druid Flight Form quest. The Aquatic Form quest, to be precise. She had been using QuestHelper, which does not indicate that you have to actually get the moonstone, just that you have to complete it somewhere along the river.

Anyway, while she was off in bed napping, I took the liberty of doing the quest for her. This was actually the only good thing that happened. She was quite thankful, and we got the heroic Sethekk run going a little later.

Our only healer that was on was busy with a Botanica run, and we had our Warrior tank, so I stepped up to heal. I didn't respec, but it still went pretty smoothly until just before Anzu's room. And we wiped. And we kept wiping. Mind you this was on a pull that occurs 2 other times in the instance (2 Ravenguards,) so we had no idea why we couldn't make it past. I was pretty tired from having 1 hour of sleep the night before, and by this point our healer was done with Botanica, so we swapped him for me, and I went to bed.

They finished the instance, and now my wife has Swift Flight Form!

Monday, August 4, 2008

Automated Character Ratings

Character rating sites such as Be Imba and WoW Heroes provide a benchmark for your character, or any character you desire. You tell it who to look at, and it will give you a rating of how good that character's gear is. Does this have any value besides bragging about the size of your score? Well, sure, but they are not equal.

For the more casual player, these sites will give you information that can help you improve your character. So let's see what kind of information shows up.


This is the screen showing Be Imba's analysis of Myze's tanking gear. As you can see, it is in "Top Shape." All the items are level 70, There are no inappropriate gems or enchants. I'm even just ever so slighty uncrittable, showing I've made the most of the rest of my gear. In a typical Karazhan run I have about 20K health and 35K armor, just below the armor cap. So I would say I'm doing pretty well for myself, and Be Imba seems to agree. It places my gear upgrades as coming out of SSC and TK, and my performance level to be that of a Druid who's seen about half of Hyjal and Black Temple. The one thing that bothers me about this is that it suspects that my talent build is suited for PvP best (though I have no Nature's Grasp or Swiftshifting or other related talents) and then grinding second (if that were my goal, I'd definitely have Savage Fury instead of Shredding Attacks.) No, I am 100% Raid PvE and thus I think there is something amiss with this algorithm. This could cause someone to change a perfectly good build in favor of a subpar one. But this is a minor quibble. A more major one is the wait times incurred when processing the reports. This site takes forever. But it's pretty accruate.


This is WoW Heroes report. The interface is cleaner, there seems to be more information out in the open, and it's much more colorful overall. Of course, most of it is information you'll get from the Armory. You can see a rather cryptic gear score at the top which is shown the be a composite of gear + enchants. It also seems to think I'm not BT material. Folks, I've been in Black Temple, I'm more than capable of keeping up with the rest of the guys. This is misleading, and if a guild leader tries to use this as an excuse to exclude you from a run, go find a new guild.

The "value" for each item is merely the iLvl, I don't see what that has to do with the quality of the item. There are certainly higher ilvl items than Band of the Swift Paw, but none are better for tanking. I also don't appreciate the fact that my enchantment choices are "subpar" though "upgrading" them would result in crittability and ultimately serve as a liability. However, the fact that it does try to point the user in a better direction by suggesting enchants is welcome, even if it's wrong in my (admittedly corner) case.

The usefulness of these tools is limited, but it does help keep a guild leader abreast of members that are lagging behind in gear. For example, I've looked over the scores of my guild in both utilities, and my healers are most consistently at the bottom of the list. I will likely offer guildance on gearing to them, but I don't believe in forcing my members to use outside resources, so I will have to live with how they gear. Fortunately, they all seem to care about their performance, and have already spotted their own room for improvement. So I will wait.

All in all, these tools provide a quick summary of a characters projected effectiveness. Be Imba is more accurate than WoW Heroes, which is easier to read and much faster to generate a report. In either case, take the information given with a little grain of salt. Use your own judgement and tools more specific to the job. I recommend Rawr for feral Druids, though I cannot vouch for the accuracy of the other modules. Try it.

Thursday, July 31, 2008

About Me

So I heard a while ago that Blizzard was going to release another game, and I was hoping that it was Starcraft 2. Not that I played the original Starcraft very much. I'm not terribly good at RTS's. They don't engage me. But still, Starcraft 2 seemed like it would be a good idea.

The announcement came, and it was for a game called World of Warcraft. What the hell? An MMO, like Everquest? Everquest sucked. I didn't like that, I clearly won't like this. Oh well, move on with my life.

That said, when World of Warcraft did come out all of my friends got into it pretty heavily. And my computer could run the game very well. So I didn't play very much. But my foray into the world of Druiding came before I even considered playing the game.

My friend Ryan had a couple of higher level (mid-30s) characters, and one of them was a Druid. Now, the Warcraft Movies was just blooming but there were a couple of standout movies he had collected. One of which was by a fellow named Rubix.

I don't know if you know who Rubix is, but he was basically the master of PvP Druiding. He also had a nice collection of PvE stunts in his video. This was what impressed me. I knew nothing about the game, but I knew that this was what I wanted to be. The Druid. Druids never struck me as particularly cool, but this one was different. Shifting into forms was all right. It was the versatility. Knowing that there was no situtation that would leave me dumbfounded and unable to act.

I got a test account and rolled a Druid on Silver Hand, the server my friends were playing on. That character got to 24 or so. But this game wasn't too bad. Much better than Everquest.

I eventually deleted that character, as I had rolled another Druid on a Different Server my friends were playing on. This one was a female by the name of Myze. Now that's a little different. But I do like the way the women look better I guess. Though I had never made a female character. I'm not particularly feminine. But I didn't want a character that would look silly in Cenarion.

This character had a lot of promise, saw a lot of play, and eventually hit level 60. I had made some friends along the way. I had gotten my girlfriend, Falcon, into the game. She rolled a priest. She was also a little lower than us, so we didn't find too much time to play together.

Burning Crusade came out. Leveling to 70 on a PvP server sucked, so Falcon (now my wife) and I moved to a normal RP server, Sisters of Elune.

Fast forward to the present. Falcon and I have been through a few guilds, including the most progressed guild on the server. In almost every case, we have left due to something about the guild we didn't like. I started Savant to see if a guild run the way I wanted could feasibly work. And does it work? I'll let you know.