Showing posts with label Pugging. Show all posts
Showing posts with label Pugging. Show all posts

Friday, December 12, 2008

I will never claim that communication is my forté

To be clear: I am not against pugs getting loot in raids. our loot system is designed such that over time, everyone (including pugs) gets equal distribution of loot. It is also design such that, in the short term, the gear goes to people we can count on being there for our next progression kill.

In this way, I believe we reward everyone who puts in work while at the same time not sacrificing ourselves for progression in the name of 'fairness.'

How our loot system works:

It is a traditional Suicide Kings. When the initial list is generated, tanks are randomized into the top spots. Healers are randomized into the next spots. Everyone is randomized to the bottom of the list. This is because tanks are the most important thing to progression, with healers being second. DPS being at the bottom is rarely an issue, but in the case of Tier tokens, this seems to work out best.

This list is used as a template for three lists. One for Tier Loot, one for Main Spec Loot, and one for Off Spec Loot. I suspect we'll make the Tier Loot a Tier 7 Loot list, and then a new Tier 8 Loot list when that content becomes available.

At the beginning of the raid, pugs are added to the bottom of the list in the order they joined the raid. At the end of the raid, pugs are suicided and then removed, to preserve order for the people who did not come.

When a new player is added to the guild as a raider, they are also added to the bottom of the list.

When loot drops, every player in the raid whispers "main" or "off" to the master looter. The person at the top of the list wins the item, at the discretion of the loot master, for example when someone is bidding inappropriately, or in corner cases like Hunters vs. Rogues on a weapon. So far the only discretion I've really had to use is for people trying to bid on blatant downgrades, or for people not bidding on upgrades. Sometimes people will bid "off" on an item and then go on to use it like normal. In that case, they are suicided on the main list instead of the off list. Tier loot that is won for an off spec is suicided on the off spec list.

Items such as epic bags, quest drops like Magtheridon's Head, mounts and the like that don't have impact on combat directly are put to a random roll, highest roll wins. Everyone is invited to roll on such items, pugs and guildies alike.

Loot is only sharded when there are no bids from anyone in the raid. In the case of the boots yesterday, they went to our resident resto Druid.

This system is not perfect, but it makes the guild happy, and we all agree that for what we do, it is much better than a pug walking away with important loot due to a random roll.

At the beginning of the raid, I put up a small blurb which I have macro'd on my bar. It explains very briefly that we use a Suicide Kings list and that pugs are added to the bottom of the list. It also is very clear that pugs are not excluded from receiving loot. It then gives bidding instructions. People with questions generally whisper me for clarifications on the rules if they have questions. I make sure everyone who isn't clear on the rules is clear on them. Obviously it doesn't always work.

Finally, I received the following comment on the last post:

[...]if I don't come, their guild doesn't raid. If anything, I'm more valuable than the other people.


This surprised me because it came from someone I deeply respect for his clear thinking, Rohan from Blessing of Kings. This statement is pretty conceited, and very incorrect. Pugs aren't there so we can go raid. I have before and will again run a 7 man raid where necessary. In fact, in Savant's early days, there was a lot of 6, 7, or 8 man raids, and they were very successful. To say "oh we can't get another body so we'll just have to quit for the night" is very disrespectful to the people in my guild who are talented enough to adapt to various dire looking situations. We're all good players, and if we want to raid, then dammit, we're gonna raid, even with a slim chance of success.

Pugs are not more important than guildies. If they were, everyone would be running pug groups, and guilds would be reduced to chatrooms. Pugs contribute to one kill, but do they contribute to a majority of our kills? Did they help us get where we are now? If so why aren't they in the guild? If you can't make a commitment to our guild, you aren't as important. I'm not saying you aren't important at all. Just that pugs are in no way more important than the people who are willing to be there when it's not fun, when going through wipe after wipe seems to be the game of the evening, because we want to make tomorrow's raid a little easier on ourselves via learned strategy and better gear. Or next month's raid.

Seriously. You'll get your loot eventually. Stop being a baby.

We did another raid last night. Spend a little bit on Obsidian Sanctum. Got Sartharion down in two tries. I was the only person in the raid to get the achievement for dodging the meteors. We got to Anub'Rekhan and downed him in one shot. Took down Faerlina in two tries. I think it took three tries to get Maexxna down, and that's where we stopped for the night.

Right before Maexxna, our resto shaman who was pugging with us decided to throw a fit over out loot rules, which were clearly stated at the beginning of the night. Because he "didn't have a chance" on Boots of the Follower. You know, because resto shamans are all about spirit. Anyway, he got all bitchy and left, which is good for us, we don't want loot whores. It's just the gall of it amazes me.

We replaced him with an elemental shaman and Aegis of Damnation dropped. Our new shaman was quite happy. Irony fills the air.

What I don't understand is, if you're pugging on someone else's guild run, do you expect to get loot over their guildies? Especially in the formative days of raiding where not everything is on farm. I sure don't. They're kind enough to include me on the run, I'll take my Emblems and thank them for the opportunity.

The other thing that bugged me about this guy is how he said he would have rather run with his guild where he "would have had a fair shot at loot." Well why the hell are you running with us? Are you intending to steal our instance ID from us when you get back to your guild?

We run again tonight, so there's probably not going to be any instance theft (we also run fairly early for the server.) But Monday is rather questionable. I think I might contact this guy's guild leader and mention his behavior in Naxx. We'll see if anything comes of it.

In other news, no tank loot has dropped. Go figure. Guess it's more heroics for me! I have a hunter who needs gearing, so I'll probably make him tag along with me as much as possible.

Monday, December 8, 2008

I wish Swipe did 4 times the threat and was on a 6 second cooldown

I was sick yesterday. I didn't feel like blogging the rest of the week. I don't blog on weekends anyway, so the sickness didn't really change that. It did make me contemplate not going to work today, in which case this post might not exist.

I believe I already mentioned I hit 80. A day later, I was in a PuG for a heroic. There was a good tank. Unguilded. I let the run carry through, a little bumpy, but not too bad. Certainly not the tank's fault. I topped the DPS charts, though, and as a tank-specced Druid, this concerns me. But nonetheless, I was happy with myself for beating what must have been a retarded hunter (Seriously, my hunter did as much DPS last time she was in an instance, and she was 70 at the time.) Also I think there was a rogue, but rogues are still figuring out how to do good DPS again, it seems (hint: pad your DPS with Fan of Knives on the big pulls.)

Anyway, where was I? Tank. Good. Unguilded. Like any guild leader cat Druid with a shortage of tanks, I waited until the right moment and then I pounced. I bypassed the application process for this one because I had just seen her play, and I was impressed. She knew her stuff. I daresay, she may even be a better tank than I, but only because she knows all the new content.

We almost have a big enough crew to run Naxx, but I've given the guild until the 18th to work on leveling and gear. That's also plenty of time for me to put writeups of the boss strategies on our guild website.

I've leveled Miyra to 71, but I'm not feeling as enthused about her right now. Maybe it's because I feel out of touch with my guild while I'm on her. As sort of a switch up, I got on my pally, respecced her Ret, and sailed off to Northrend, but not after buying Axe skill so that I could use my Arcanite Ripper. So, armed with only a weapon that I barely know how to equip, let alone use, I go into battle with Northrend mobs. And it works! The little Ret Pally quickly jumps from 1 weapon skill, tearing through mobs without much of a problem.

Now, the only thing I need to change is I need to pick up Seal of Command. I've been using Seal of the Martyr, which is a lot more DPS (my glyphs are spent on Protection) but I can't stand the downtime it generates.

I'm looking forward to getting my Pally up to 80. I can't stand how much AoE tanking needs to be done, spending every GCD on swipe instead of something cooler. I miss the brainless exercise that is Pally tanking (at least when compared to Druid tanking.)

Friday, August 22, 2008

Druid DPS in Karazhan

Another Karazhan report, this time powered by WoWWebStats.

WWS Parse

WWS is a wonderful tool, and pretty easy to use. If you haven't tried it yet, I suggest you do.

Now looking at this report, I think I should make it clear that Savant could care less about trash. That is to say, performance can only truly be measured in boss fights. Why is this? Because trash mobs are too easy. Once you get it down, it's just a matter of clearing it to get to the boss. It doesn't matter if you're first in DPS when you're fifth when everyone else starts trying.

Now, this may be the reason why we only got to Curator, but I feel it is necessary to allow for AFKs when it doesn't hurt the raid. Not to mention I require them myself. As a side note, a player abusing this policy is hurting the raid, so that's not allowed.

This time I did not tank. I was going to have Anberlin and Besideme tank, since Besideme showed up as Protection spec from a run the night before. However, when we came to look for a pug, I picked up a good tank by the name of Pinchy and made Besideme respec to Retribution. So our tanks this time were known, trusted individuals, unlike when I pugged the Warrior and Pally last week.

I pride myself on being the best Druid I can be. That's why when I look at the report for "all bosses" I can't help but feel bad I'm in second on DPS. I know the reason why: I died on Attumen. Without that death, or at least if it weren't so early, I would have surpassed my peers. Not that that is my goal, but I figure if I'm beating everyone else, I'm doing all right.

Though to be honest, I think we all put together a nice shiny run, and I have the WWS to prove it.

We started out as a seven man run, with Andreya joining in the middle of Attumen trash. We actually did wipe on the trash, so we took the opportunity to summon him from a flight to Duskwood. For some reason it takes us a little bit to get warmed up. However we clear through the trash and get to Midnight. Anberlin makes the pull and Pinchy is supposed to pick up Attumen. But, when Attumen comes out, he heads over to Nodin, and kills him. I try to pick him up but I forget that I'm still in cat form and thus die a swift death. I think he took out Smidgie shortly thereafter. So that left us with 1 healer, 2 tanks, 2 DPS, and the longest Attumen fight I've ever witnessed. Made worse by the fact that I was watching from the floor.

By the time we got to Moroes, our other Retribution Paladin has come in and started kicking ass. now to be honest, Argeryth is a bit below the rest of the DPS, but that's because the rest of the DPS are above the curve, in my opinion. He just represents the average Karazhan raider.

Moroes presents us with Women and Warriors. The trash dies pretty quick and we clean up Moroes with no problems. As always, I lead in damage and not in DPS. I always wonder to myself (and sometimes out loud) if our mages just can't start DPS earlier. But they do pretty well as is and they are still better than most DPS on their gear level.

On to Maiden. We actually wiped with about 5000 health left on Maiden the first time because there were not enough HoT's on the tank during Repentance. I ask our Druid what was going on with the healing, and he pretty quickly admitted things were not as they should be, and he didn't keep enough HoTs up. I am astonished to find out later that he only used Lifebloom for both fights.

On the second fight, we finish without a hitch, a full minute faster than we spent on the fight before. I somehow pump out more than 1000 DPS. I rejoice. Andreya swapped out for Tencice, his Warlock main, which was very useful when we added our tenth member, a healer named Cae.

When we did opera we were dismayed to find out that it was the Wizard of Oz. Now Wizard of Oz is probably the easiest fight for Opera, but we've faced it every time we've done Opera so far, except twice when it was Big Bad Wolf. So every time we go in, we hope for Romulo and Julianne, just for something we haven't done before.

Nightbane is always fun. There's usually a healer dying or something like that when the adds appear. This time, however, everything went smoothly. Pinchy had a couple of issues with positioning Nightbane, as the report indicates, with pulled off a flawless victory.

Curator is truly where Warlocks shine. Typically, when I'm tanking Curator, I bolt tank in cat form and in DPS gear, with Salv up (trust me, I need it.) Last week, when I did that, I probably did about 1200 DPS for the whole fight. This week, I'm chasing flares and "only" doing 988 DPS. Meanwhile, our resident Warlock goes "Curse of Doom" for 26664 and shoots 1000 DPS above everyone else. Cheater.

Last night went smooth, and I encourage every raid that is missing members to just plug on and see how far you can get. Not everyone is as well geared for what we are doing as Savant is, but still, it's better to try and fail than not to try at all. Unless you already failed to the point of frustration. Then you could probably use a break.

Monday, August 18, 2008

Never Pug a Main Tank

Ever.

Last week, on Kara, our Warrior failed to show up. It was later revealed that his account ran out, to all's good, but that week was a pretty bad run.

Okay, the Thursday half was pretty bad. And when I say that, it's not because we kept wiping, because we didn't wipe at all (except maybe once on Moroes, I really don't remember.) It's because the tanks kept dragging things out. And it was long and slow.

Did I mention I didn't tank Thursday? I asked for 3 members for Kara, as we were good on healers and had one tank. We got 3 tanks and one DPS asking to come. What's more, one of the tanks was a seasoned Warrior with the Champion of the Naaru title and some pretty nice T4 level gear. Well, turns out, he was an okay tank, but didn't know the fights too well. And I had to keep pushing for them to pull. It was long and slow, and by the time we got to Maiden, pretty much everyone in the guild wanted to call it off for the night.

Flash forward to the next night. I decide that we should just go with what we have and just seven man it. Well, we picked up the Pally tank we got last night just in case, and we ended up rocking the whole place. The Pally tank DC'd before Chess, but we finished it all pretty well, and this has given me the confidence to take us into next week, even though we only have eight members right now. Of course, we'll still be trying to find a healer that can come on permanently...

Thursday, August 14, 2008

Missing in Action

I have two Priest healers in Savant. They are both good healers, and very nice people. However, they have been missing for a little bit. Obviously this is disruptive to the guild, as it would be to any guild, but for us in particular.

Savant does not recruit any extra players. Were we doing 25-man content, this would be ridiculous. But we aren't, so I feel this isn't too bad an arrangement. Naturally, this comes with having to pug players every now and again as people take time off from the game or can't make a raid for whatever reason. However, when a player is gone for an extended period of time, eventually they will have to be removed.

In this case, removal is particularly hard, though the difficulty will help me to make a removal philosophy I can adhere to. The first priest disappeared as the result of a sudden move on her part, without going into too much detail. The second was last heard from bedridden, and I don't know what is going on with her.

Eventually, however, the guild will have to move on, and find two other people if the previous folks do not show their faces, or let us know to hold their spots. As such, I will mark them inactive after two weeks, and remove them after another two weeks. I sincerely hope it won't come to that, but I think that is the longest time we can go before picking ourselves back up and recruiting.

Incidentally, I met an unguilded healer earlier this week, and I invited her to Kara. Unfortunately, I forgot her name! Hopefully, it will work out for us tonight.

Friday, August 1, 2008

Second chances

Last night was the first night of our weekly Kara excursion. We still had to fill out some spots, but that's okay. We picked up better people than we did last week. One of whom was a Paladin who I knew by name, and remembered as being a bad player. I don't remember exactly what her crime was, just that it was bad enough I didn't want her to go to Kara with us. So, for two weeks we avoided this healer.

What a mistake. Now, this healer wasn't the best, but she certainly would've saved us time in the past. I still can't remember why it was that I originally didn't like her, but I've decided that it was probably some ignorance involved with being new to the game.

Something similar happened the week before I started making Savant "serious business." See, Sisters of Elune has a nice group called the Small Guild Karazhan Association (SGKA.) Now, this group takes people from different guilds and run Karazhan, and tries to make it a weekly thing. I ran with them once. When I did, the fellow who was trying to invite me was on my ignore list. Now, let me tell you a bit about my ignore list. It has entries generated by SpamSentry, and that's it. And this guy. So I knew, if he's on there, he did something bad. Something that I just couldn't ignore. Again, I couldn't remember what. However, I removed him from ignore, and he turned about to be a pretty nice guy.

There is an addon called Ninja. Ninja is essentially a blacklist (you can list characters or guilds) that will automatically let you know when someone on the is in your group. It can also be annotated. I was once a user of this addon, but as time goes on, I can't help but think this mod will do nothing but cause you to miss out on groups that might benefit you. At least on Sisters, it's always the same 30 or 40 people pugging runs. The more people you permanently blacklist, the fewer options you have to work with.

Using the ignore list as a blacklist is probably very common. If you have folks on your ignore list and you have no idea why, go ahead and take them off. People change. You can't be an ass and get groups forever (though it seems some people like to test it.) If they were just being punks in trade, they've likely calmed down from being ignored by everyone else. And if they cross you again, they can go right back on the list. But for now, take them off, and you might find people to play with who will surprise you. I know I've been surprised twice recently. And it was a good thing.