Showing posts with label Gearing. Show all posts
Showing posts with label Gearing. Show all posts

Friday, February 13, 2009

The crit stops here.

My paladin dinged 80 last night. First order of business was to defense cap, and then run Heroic UP for a shot at the sword. Sword didn't drop, but I did a few times. Still, that was in part because my gear was kinda crappy (22k health and 23k armor buffed) and in part because my lovely wife would do silly things like Penance the mobs instead of me.

For those who are unaware, defense is the skill that makes things harder to hit and crit you. You need 140 defense over your level's base defense (which is 400 at 80) to be uncrittable. At level 80, 4.92 defense rating = 1 defense. Thus you need 140 x 4.92 = 688.8 defense rating to become uncrittable. Since defense rating doesn't come in fractions, you need 689 defense rating to truly be uncrittable.

Now, stats like stamina and armor are well and good for tanking, but defense is truly king (note this doesn't apply while you are leveling to 80; those instances are tuned with crittable tanks in mind.) The goal here is to reduce spike damage. You can have all the health and armor in the world, but if you keep taking crits, your healer isn't very likely to be able to keep up. And dead tank = dead group. Remember to gear for survivability first, and threat second. If you aren't uncrittable, no one will take you seriously as a survivable tank.

A quick look at what I did to defense cap:

When I dinged 80, I had ~580 defense rating. The defense rating cap is 689, so this meant that I had to cover an extra 100 or so rating to get myself capped. First stop was enchants. In my case, the guild enchanters had enough dust and shards that I only had to grab nonstandard enchanting mats.

Enchant Cloak - Titanweave - This required two Titanium Bars.
Enchant Chest - Greater Defense - This just required an Eternal Earth.
Enchant Shield - Defense - This was a scroll mailed to me by a guild enchanter who was leveling his enchanting. But if I had to buy the mats, I would have needed six Eternal Earth.
Enchant Bracer - Major Defense - This is a BC enchant, but we still had some mats in the bank for it.

That's about all you can do with enchants to boost your defense. However, that is only 70 defense rating. Where did the remaining defense rating come from?

Daunting Handguards
Daunting Legplates

Those pieces are both chock full of defense rating and are pretty easy to make (so says my Mining/BS friend.) While the gloves were technically a downgrade, becoming uncrittable is THE MOST important thing you can do as a tank. Not everyone has it as easy as Druids do.

While those pieces alone satisfied me, if you just hit 80 and are still strapping for more defense, there are some other easy to make blacksmithing pieces available with high defense. These pieces should be replaced reasonably soon, as they are rather low level, but never go below 689 defense rating.

One final note is gems. I personally prefer to enchant for defense first so that I can gem for stamina, dodge, or whatever else I need. But you can easily close the gap with defense gems. Thick gems offer +12 or +16 defense rating, while Enduring gems offer +6 defense rating/+9 stamina or +8 defense rating/+12 stamina. Additionally, there is a meta gem that provides defense rating, which is an especially good choice for paladins because of the 5% block value, as they pretty much always have a >40% block chance (>70% with Redoubt) and the block value also provides extra threat to Shield of Righteousness, one of the highest threat moves in a paladin's rotation.

Once you have geared yourself to uncrittability, it's time to get out there and tank! Heroics are fair game, though I would probably wait until you've upgraded about half of your gear from heroics before moving on to raiding (Sartharion is probably okay, though.) Good luck and have fun!


Monday, January 12, 2009

Trust me, you WANT the Meta Socket. You NEED the Meta Socket.

If you're looking for a tanking head drop, and just can't get a good one, I recommend dropping the forty badges on the Savage Gladiator's Dragonhide Helm. In terms of tanking, the stats are better than the T7.10 Helm. It's only when you look at the socket bonus that the tier helm pulls ahead, in terms of survival. Of course, you could just do PvP and get a better helm, but if you have the emblems to spare and don't have a good enough arena team, go for it. I personally had a ton of emblems from the fact that I had nothing to spend them on. Still waiting for those gloves to be an upgrade.

Wednesday, December 17, 2008

@Kralnor: My staff is a good one, too

So the other night we go into Naxx, ready to tear up. Oddly enough, the trash on the Military Quarter respawned even though we downed Razuvious. Oh well, we were headed to the Plague Quarter anyway to get to Noth. But those gargoyles were tough! We could do the other pulls fine, but the gargoyles were crazy! Somewhere in the middle of it, Ousted Bead Necklace dropped, which went to our priest healer. We decided to give up on the gargoyles after several attempts so we went to the Abomination Quarter to try our hand at Patchwerk. The first pull seemed a little off... we wiped on it once, then downed it and pulled some slime. About this point, our Druid healer says "It's on heroic!" Clearing heroic Naxx trash isn't too bad for our first week in Naxx. Ah well. Out we go and into normal Naxx.

The trash became a breeze. We got to Noth and one-shot him on our first time seeing him, and then Heigan... was a little different. We got him down, just a little after our normal stop time. He dropped Staff of the Plague Beast for me, so I was pretty pleased. It's actually the first bit of tank gear that dropped for our guild out of Naxx.

I've been picking up on tanking in 5 mans. You can't just go in tanking like you did in BC, not as a Druid anyway. You have to pretty much spam Maul and Swipe. That's really all you need, but you need to pick up aggro on all the mobs pretty quickly. Bosses are pretty much the same as before.

Oh, and I finally got enough emblems for my T7 chestpiece, which is the first thing I saved up for. I might get the tanking necklace next. I'm not sure. I'll figure it out later, I guess...

Tuesday, November 11, 2008

Paladins are simply GUIs for your /castrandom macros

Two days ago, Rohan wrote "[...]it's very annoying to link to someone, and then have them stop posting a little while later."

Fine, fine, I get the picture.

I've had things to say, but I'm still at the point where writing doesn't come naturally to me. I spend a lot time reading blogs, maybe too much, so I figure, maybe I could write this now and THEN start reading for the day. This writing thing just isn't natural for me. This is going to be a random ride.

Better Business Bureau... or Big Bear Butt?
Does anyone else think of Big Bear Butt when the see the Better Business Bureau logo?
Granted, I don't know what he has to do with a torch. But how many of you are going to think of it now? My place of work is accredited by the Big Bear Butt. Is yours?

My Druid, Myze, has tanked her last instance until Wrath, possibly until 80. She is now specced for Cat (for the most part, it's just the more cat-focused part of my 80 tanking tree.) I was supposed to tank with her in ZA last night, but my baby had other plans. She wasn't feeling well so I took the night off to tend to her. My guild then ran around like a headless chicken, screaming how they didn't want to do ZA without their familiar bear tank. (I should mention at this point that I'm the only person in guild whose main is a tank.) Anyway, they finally manage to get off the ground, for the most part on time. And you know what? They did just as well, if not better than when I went with them the last couple times. Of course I wasn't the only regular who wasn't there, so it's not entirely me holding them back. Actually to be honest, we usually get the first three chests and then go leisurely through the rest of the instance. They actually pushed for Lynx's chest, which I think contributed to them finishing about 15 minutes earlier than expected. Again, they did a good job, and I was proud of them all, and I let them know that.

Miyra, my troll hunter, who has her hunter license suspended by BRK due to a lack of scope on her ranged weapon, is finally doing well. First off, why no scope? Well, it's because I spent the longest time ignoring all enchants and anything else unnecessary for my epic flier. If I needed gems, I'd buy them from the vendor. Her gear languished for quite a while, as I couldn't get her into a guild with a foothold in Kara. Until the invasion event. I managed to get all four of the Blessed pieces for her in one night, basically through my magnificent luck. I also pugged a really unsuccessful Kara that night. We had a good tank up to Curator, but she had to leave, but replaced herself with a tank she "could not vouch for." A tank with 10007 health. He was awful. He actually ditched the run before anyone else.

My hunter's gear is terrible, but still, she lead in DPS that night. And the Heroic MgT I ran the next night. And the Gruul's I ran after the MgT. Over a T5-geared, fully enchanted Rogue. Beast Master Hunters rock, I guess. Actually, she also kept damage over another Beast Master Hunter in Kara last Saturday, who was better geared than I. But it was very slim, a difference of ~50,000 damage for the whole night. The deciding factor? I had a Devilsaur, and he had a Cat. He also probably used Volley too much.

I do want to mention something about heroic Magister's Terrace. I know it doesn't really matter anymore, but on the second boss, Vexallus, pets are REALLY good as soaking pure energy. Just make a macro that says "/petattack [target=Pure Energy]" and spam it the whole fight. Resume normal DPS on Vexallus. WIN!

My Pally, Eia, the third planned 80, is almost fully epicced out, not that it really matters too much. I'm pretty sure I'm going Ret with her to level, in which case, she'll be in greens and blues. I'm still not sure if it's the right way to go, though I know if I stay Prot, Sanctuary is definitely the leveling Blessing due to the mana return on mitigated hits. I would be happy if, on our final trek through Karazhan tomorrow, both Moroes' Lucky Pocket Watch and the T4 headpiece dropped. Then I would have 2 characters in all purple. (5 if you count Myze's 4 possible specs and the associated sets I have for them.) Again, though, doesn't really matter as Thursday will start the fast and furious race to 80.

So there you have it. I've been playing, I haven't been in a rut. I'm not about to emo quit the game or anything like that. I'm just lying in wait, and trying to avoid getting in over my head thoerycrafting. There shall be more to come as I level my characters. Maybe I'll have something new to share. Maybe I'll be able to earn my Hunter license, but I doubt it. The only scopes they ever put up on the AH are the Crude and Standard ones. And if I'm already leading in damage in every group I'm in, are those really worth the money and effort? At least I got my quiver.

Monday, September 29, 2008

10 minute blog post

Short post, so let's get to it.

My paladin, Eia, has hit 70. She leveled pretty much all of level 69 in about 3 hours in Netherstorm, first doing Area 52, then doing Kirin'Var. She did this as Ret, with the help of a Rogue guildie who remained out of party to let me get the whole amount of experience.

Within moments of hitting 70, she was respecced Prot and made uncrittable via a combination of Defense and Resilience. I'm trying to take her into Kara this week, so that of course wasn't enough. After a few instances, she now has ~495 defense and the Continuum Blade, which will have to do until I can get the S2 mace. I'm starting to hate AV. Even so, she probably won't be good enough to tank for a little bit, until I can get her avoidance up higher, but golly, I'm gonna try!

Another thing of note is that my horde hunter, Miyra, has made enough gold (with a little help from the other side) to buy her epic flying. This is a character with no professions, and aside from a lucky epic gun drop on the other side (so I lost 15% of the money from it to the neutral AH) she earned her epic flight in ~3 days /played time. No raid gear or anything like that, either. If it weren't for the drop, it would probably be more like 4 days, but still, that's not bad considering there was still instance running time and all that.

Well, that's really all I wanted to say for now.