I'm listening to the Twisted Nether blogcast right now, and I thought I would provide an update about my computer.
It seems that for some reason, the first sector of my main boot disk was marked as a Unix storage disk. This made it impossible for the boot loader to find Windows for some reason. Also, the only way to fix it is to either a) hand edit the boot sector with a special tool or b) perform a low-level format to the disk. Guess what I did?
I got a new hard drive and installed Windows on that. I left the old one as it was, but I plan on backing it up and hopefully restoring the old disk with all my settings. I am good to go for leveling, so that will probably take top priority for now :).
So expect me to say I dinged 74 tomorrow. I'm already pretty far behind some of the one-character people in my guild. It makes me worry about when to start raiding, but from what I can tell, it would be as soon as we have 10 80s in the appropriate slots.
Showing posts with label WotLK. Show all posts
Showing posts with label WotLK. Show all posts
Wednesday, November 19, 2008
Thursday, November 13, 2008
There was a black guy who said he was nervous when the cops showed up
I went to a midnight release last night to pick up the two copies of the Collector's Edition. I arrived at GameStop to find a long line, which only grew longer as time past. Though the bubbly recording that called said things would start at 10, the doors to the store were not open until 12, after they made sure everyone in line was fully paid up.
After they started things, it all went pretty quickly. My transaction was about 30 seconds. Those Collector's Editions are heavier than they look, by the way. Seems like most everyone in line was horde, too.
After getting home, I installed the game, and started leveling. However, it didn't take long before I developed a sleep-deprived headache and went to bed. So no level 71 for me yet.
More to come tomorrow!
After they started things, it all went pretty quickly. My transaction was about 30 seconds. Those Collector's Editions are heavier than they look, by the way. Seems like most everyone in line was horde, too.
After getting home, I installed the game, and started leveling. However, it didn't take long before I developed a sleep-deprived headache and went to bed. So no level 71 for me yet.
More to come tomorrow!
Tuesday, November 11, 2008
Paladins are simply GUIs for your /castrandom macros
Two days ago, Rohan wrote "[...]it's very annoying to link to someone, and then have them stop posting a little while later."
Fine, fine, I get the picture.
I've had things to say, but I'm still at the point where writing doesn't come naturally to me. I spend a lot time reading blogs, maybe too much, so I figure, maybe I could write this now and THEN start reading for the day. This writing thing just isn't natural for me. This is going to be a random ride.

Does anyone else think of Big Bear Butt when the see the Better Business Bureau logo?
Granted, I don't know what he has to do with a torch. But how many of you are going to think of it now? My place of work is accredited by the Big Bear Butt. Is yours?
My Druid, Myze, has tanked her last instance until Wrath, possibly until 80. She is now specced for Cat (for the most part, it's just the more cat-focused part of my 80 tanking tree.) I was supposed to tank with her in ZA last night, but my baby had other plans. She wasn't feeling well so I took the night off to tend to her. My guild then ran around like a headless chicken, screaming how they didn't want to do ZA without their familiar bear tank. (I should mention at this point that I'm the only person in guild whose main is a tank.) Anyway, they finally manage to get off the ground, for the most part on time. And you know what? They did just as well, if not better than when I went with them the last couple times. Of course I wasn't the only regular who wasn't there, so it's not entirely me holding them back. Actually to be honest, we usually get the first three chests and then go leisurely through the rest of the instance. They actually pushed for Lynx's chest, which I think contributed to them finishing about 15 minutes earlier than expected. Again, they did a good job, and I was proud of them all, and I let them know that.
Miyra, my troll hunter, who has her hunter license suspended by BRK due to a lack of scope on her ranged weapon, is finally doing well. First off, why no scope? Well, it's because I spent the longest time ignoring all enchants and anything else unnecessary for my epic flier. If I needed gems, I'd buy them from the vendor. Her gear languished for quite a while, as I couldn't get her into a guild with a foothold in Kara. Until the invasion event. I managed to get all four of the Blessed pieces for her in one night, basically through my magnificent luck. I also pugged a really unsuccessful Kara that night. We had a good tank up to Curator, but she had to leave, but replaced herself with a tank she "could not vouch for." A tank with 10007 health. He was awful. He actually ditched the run before anyone else.
My hunter's gear is terrible, but still, she lead in DPS that night. And the Heroic MgT I ran the next night. And the Gruul's I ran after the MgT. Over a T5-geared, fully enchanted Rogue. Beast Master Hunters rock, I guess. Actually, she also kept damage over another Beast Master Hunter in Kara last Saturday, who was better geared than I. But it was very slim, a difference of ~50,000 damage for the whole night. The deciding factor? I had a Devilsaur, and he had a Cat. He also probably used Volley too much.
I do want to mention something about heroic Magister's Terrace. I know it doesn't really matter anymore, but on the second boss, Vexallus, pets are REALLY good as soaking pure energy. Just make a macro that says "/petattack [target=Pure Energy]" and spam it the whole fight. Resume normal DPS on Vexallus. WIN!
My Pally, Eia, the third planned 80, is almost fully epicced out, not that it really matters too much. I'm pretty sure I'm going Ret with her to level, in which case, she'll be in greens and blues. I'm still not sure if it's the right way to go, though I know if I stay Prot, Sanctuary is definitely the leveling Blessing due to the mana return on mitigated hits. I would be happy if, on our final trek through Karazhan tomorrow, both Moroes' Lucky Pocket Watch and the T4 headpiece dropped. Then I would have 2 characters in all purple. (5 if you count Myze's 4 possible specs and the associated sets I have for them.) Again, though, doesn't really matter as Thursday will start the fast and furious race to 80.
So there you have it. I've been playing, I haven't been in a rut. I'm not about to emo quit the game or anything like that. I'm just lying in wait, and trying to avoid getting in over my head thoerycrafting. There shall be more to come as I level my characters. Maybe I'll have something new to share. Maybe I'll be able to earn my Hunter license, but I doubt it. The only scopes they ever put up on the AH are the Crude and Standard ones. And if I'm already leading in damage in every group I'm in, are those really worth the money and effort? At least I got my quiver.
Fine, fine, I get the picture.
I've had things to say, but I'm still at the point where writing doesn't come naturally to me. I spend a lot time reading blogs, maybe too much, so I figure, maybe I could write this now and THEN start reading for the day. This writing thing just isn't natural for me. This is going to be a random ride.
Does anyone else think of Big Bear Butt when the see the Better Business Bureau logo?
Granted, I don't know what he has to do with a torch. But how many of you are going to think of it now? My place of work is accredited by the Big Bear Butt. Is yours?
My Druid, Myze, has tanked her last instance until Wrath, possibly until 80. She is now specced for Cat (for the most part, it's just the more cat-focused part of my 80 tanking tree.) I was supposed to tank with her in ZA last night, but my baby had other plans. She wasn't feeling well so I took the night off to tend to her. My guild then ran around like a headless chicken, screaming how they didn't want to do ZA without their familiar bear tank. (I should mention at this point that I'm the only person in guild whose main is a tank.) Anyway, they finally manage to get off the ground, for the most part on time. And you know what? They did just as well, if not better than when I went with them the last couple times. Of course I wasn't the only regular who wasn't there, so it's not entirely me holding them back. Actually to be honest, we usually get the first three chests and then go leisurely through the rest of the instance. They actually pushed for Lynx's chest, which I think contributed to them finishing about 15 minutes earlier than expected. Again, they did a good job, and I was proud of them all, and I let them know that.
Miyra, my troll hunter, who has her hunter license suspended by BRK due to a lack of scope on her ranged weapon, is finally doing well. First off, why no scope? Well, it's because I spent the longest time ignoring all enchants and anything else unnecessary for my epic flier. If I needed gems, I'd buy them from the vendor. Her gear languished for quite a while, as I couldn't get her into a guild with a foothold in Kara. Until the invasion event. I managed to get all four of the Blessed pieces for her in one night, basically through my magnificent luck. I also pugged a really unsuccessful Kara that night. We had a good tank up to Curator, but she had to leave, but replaced herself with a tank she "could not vouch for." A tank with 10007 health. He was awful. He actually ditched the run before anyone else.
My hunter's gear is terrible, but still, she lead in DPS that night. And the Heroic MgT I ran the next night. And the Gruul's I ran after the MgT. Over a T5-geared, fully enchanted Rogue. Beast Master Hunters rock, I guess. Actually, she also kept damage over another Beast Master Hunter in Kara last Saturday, who was better geared than I. But it was very slim, a difference of ~50,000 damage for the whole night. The deciding factor? I had a Devilsaur, and he had a Cat. He also probably used Volley too much.
I do want to mention something about heroic Magister's Terrace. I know it doesn't really matter anymore, but on the second boss, Vexallus, pets are REALLY good as soaking pure energy. Just make a macro that says "/petattack [target=Pure Energy]" and spam it the whole fight. Resume normal DPS on Vexallus. WIN!
My Pally, Eia, the third planned 80, is almost fully epicced out, not that it really matters too much. I'm pretty sure I'm going Ret with her to level, in which case, she'll be in greens and blues. I'm still not sure if it's the right way to go, though I know if I stay Prot, Sanctuary is definitely the leveling Blessing due to the mana return on mitigated hits. I would be happy if, on our final trek through Karazhan tomorrow, both Moroes' Lucky Pocket Watch and the T4 headpiece dropped. Then I would have 2 characters in all purple. (5 if you count Myze's 4 possible specs and the associated sets I have for them.) Again, though, doesn't really matter as Thursday will start the fast and furious race to 80.
So there you have it. I've been playing, I haven't been in a rut. I'm not about to emo quit the game or anything like that. I'm just lying in wait, and trying to avoid getting in over my head thoerycrafting. There shall be more to come as I level my characters. Maybe I'll have something new to share. Maybe I'll be able to earn my Hunter license, but I doubt it. The only scopes they ever put up on the AH are the Crude and Standard ones. And if I'm already leading in damage in every group I'm in, are those really worth the money and effort? At least I got my quiver.
Monday, October 13, 2008
The new DPS and Glyphs
DPS is going to change. No longer can you simply Mangle and then Shred to maybe 4 points, maybe 5 points. All of a sudden Rake is quite viable. And Tiger's Fury means something! Not that you'll have to dredge it out of your spellbooks; it's instant, no cast, no global cooldown. Just macro it to your favorite ability (or all of them!) and you'll have it up as often as is relevant to you. Obviously you don't quite want to do that if you're taking King of the Jungle, what with all that wasted energy, but I'm not so I probably will for a while at least.
A good post about the new DPS cycle is over at Of Teeth and Claws, so I won't try to repeat all of it. Basically, our DPS cycle becomes more of a priority list. The simplified version:
1. Tiger's Fury
2. Mangle
3. Savage Roar (on more than 2 points only)
4. Rip (on 5 points only)
5. Rake
6. Shred
Basically you want all buffs and debuffs up, and if they are (or on cooldown in Tiger's Fury's case,) Shred. The start of your rotation should look like this:
Tiger's Fury + Mangle (macro'd!)
Savage Roar (only if Mangle crit)
Rake
Savage Roar (only if Mangle didn't crit)
Shred to 5 points
Rip
Obviously without Savage Roar before level 75. They should call it Hack and Slash to match the rhythm of Slice and Dice, but whatever.
I ran some DPS tests with a rotation similar to this and found I was doing about 940 DPS, which is a solid improvement despite no longer having Omen of Clarity at my disposal. I no longer expect to be both my guild's top tank and DPS. That's fine with me.
With the patch a lot of other preparation needs to be made. For example, I need to back up my macros because they will be hosted server side now, and I don't want the patch to destroy them. I have also updated my loot lists for my Druid and Hunter, based on new spreadsheets and Toskk's updated method. I still have to figure out what I want to do with my Paladin, and there's no time left! Oh well, at least I have all my talents figured out, that's good enough for now.
One other thing to look at is Glyphs. Being Druids, we really don't have as many glyphs that directly affect us as other classes do. This makes glyph selection considerably easier for us. Our glyphs:
Glyph of Frenzied Regeneration
Glyph of Maul
Glyph of Rake
Glyph of Rip
Glyph of Shred
I intend to take the Maul and Rip glyphs, with intentions to take the Mangle one later on at 80. This is because I believe the other effects are not meant for PvE (Shred) or useless (Rake) or redundant (Growl, assuming it's still affected by hit rating and expertise.) In any case, I think the effects of these glyphs are just more useful in general, since I plan on being flexible enough to be a good DPS. As for the minor glyphs, I plan on going with Challenging Roar, though if something better comes along, it's the first to go, Thorns so that I may actually start using the spell, and Unburdened Rebirth, because it's the best thing to happen to Rebirth since the cooldown was lowered.
Those are my plans for tomorrow (though I guess it's now today, I started writing this at work, but now I'm at home with finally a peaceful moment to myself.) Maybe tomorrow I'll make up some statistics and use them to prove that Eclipse is the central defining talent for Moonkin. You have been warned.
A good post about the new DPS cycle is over at Of Teeth and Claws, so I won't try to repeat all of it. Basically, our DPS cycle becomes more of a priority list. The simplified version:
1. Tiger's Fury
2. Mangle
3. Savage Roar (on more than 2 points only)
4. Rip (on 5 points only)
5. Rake
6. Shred
Basically you want all buffs and debuffs up, and if they are (or on cooldown in Tiger's Fury's case,) Shred. The start of your rotation should look like this:
Tiger's Fury + Mangle (macro'd!)
Savage Roar (only if Mangle crit)
Rake
Savage Roar (only if Mangle didn't crit)
Shred to 5 points
Rip
Obviously without Savage Roar before level 75. They should call it Hack and Slash to match the rhythm of Slice and Dice, but whatever.
I ran some DPS tests with a rotation similar to this and found I was doing about 940 DPS, which is a solid improvement despite no longer having Omen of Clarity at my disposal. I no longer expect to be both my guild's top tank and DPS. That's fine with me.
With the patch a lot of other preparation needs to be made. For example, I need to back up my macros because they will be hosted server side now, and I don't want the patch to destroy them. I have also updated my loot lists for my Druid and Hunter, based on new spreadsheets and Toskk's updated method. I still have to figure out what I want to do with my Paladin, and there's no time left! Oh well, at least I have all my talents figured out, that's good enough for now.
One other thing to look at is Glyphs. Being Druids, we really don't have as many glyphs that directly affect us as other classes do. This makes glyph selection considerably easier for us. Our glyphs:
Glyph of Frenzied Regeneration
Glyph of Maul
Glyph of Rake
Glyph of Rip
Glyph of Shred
I intend to take the Maul and Rip glyphs, with intentions to take the Mangle one later on at 80. This is because I believe the other effects are not meant for PvE (Shred) or useless (Rake) or redundant (Growl, assuming it's still affected by hit rating and expertise.) In any case, I think the effects of these glyphs are just more useful in general, since I plan on being flexible enough to be a good DPS. As for the minor glyphs, I plan on going with Challenging Roar, though if something better comes along, it's the first to go, Thorns so that I may actually start using the spell, and Unburdened Rebirth, because it's the best thing to happen to Rebirth since the cooldown was lowered.
Those are my plans for tomorrow (though I guess it's now today, I started writing this at work, but now I'm at home with finally a peaceful moment to myself.) Maybe tomorrow I'll make up some statistics and use them to prove that Eclipse is the central defining talent for Moonkin. You have been warned.
Tuesday, October 7, 2008
Rend and Tear
When I first saw Rend and Tear, I wasn't too impressed, at least from a tanking standpoint. You see, for some reason, in the back of my head, I've always thought of Mangle as producing more threat. Well, with all this talk of Rend and Tear being such an awesome talent for bear threat, I decided to look into it. Here's a fairly representative report of Druid threat, taken from a Brutallus fight:

Clearly, Maul produces the most threat, about 38% of the threat for the Druid's entire rotation. What does Rend and Tear do for this? Well, the damage goes, up and the innate threat stays the same. Since Lacerate is up pretty much all the time, it's like a flat 20% increase to Maul damage. In the case of the druid above, this increases Maul threat by about 16%. This is about a 6.2% increase in threat overall.

This seems like a decent use of talent points. You get about 1.2% threat per point. But, we're not through yet. You see, any self respecting tank will also take Imp. Mangle, which increases Mangle to occur 33% more often. This will increase the amount of damage done by mangle another 33% on average. Maul still goes up 16% with the addition of Rend and Tear. It's just that the impact of this is less, with Mangle doing more damage. In fact, in this case, Rend and Tear is only a 5.8% increase in threat.

We're still not through. Apparently, all the threat modifiers have changed. Let's rework this table to see what the change looks like all around.

With all these changes, looks like Rend and Tear is about a 5.7% increase in total threat. I can't prove this with numbers right now, but Mangle - Bear seems to be doing a lot more damage on the PTR than it used to. However, this is likely due to the Savage Fury change (though the damage seems higher than 20% more.) We'll leave the analysis here though.
I'm still undecided about moving those points. If a 5.7% threat increase is what you need to keep above the DPS as a bear, there's something wrong with your threat. Still, it does allow for more DPS to the boss. I suppose I will have to wait and see how my guild's DPS shapes up in the expansion.
Clearly, Maul produces the most threat, about 38% of the threat for the Druid's entire rotation. What does Rend and Tear do for this? Well, the damage goes, up and the innate threat stays the same. Since Lacerate is up pretty much all the time, it's like a flat 20% increase to Maul damage. In the case of the druid above, this increases Maul threat by about 16%. This is about a 6.2% increase in threat overall.
This seems like a decent use of talent points. You get about 1.2% threat per point. But, we're not through yet. You see, any self respecting tank will also take Imp. Mangle, which increases Mangle to occur 33% more often. This will increase the amount of damage done by mangle another 33% on average. Maul still goes up 16% with the addition of Rend and Tear. It's just that the impact of this is less, with Mangle doing more damage. In fact, in this case, Rend and Tear is only a 5.8% increase in threat.
We're still not through. Apparently, all the threat modifiers have changed. Let's rework this table to see what the change looks like all around.
With all these changes, looks like Rend and Tear is about a 5.7% increase in total threat. I can't prove this with numbers right now, but Mangle - Bear seems to be doing a lot more damage on the PTR than it used to. However, this is likely due to the Savage Fury change (though the damage seems higher than 20% more.) We'll leave the analysis here though.
I'm still undecided about moving those points. If a 5.7% threat increase is what you need to keep above the DPS as a bear, there's something wrong with your threat. Still, it does allow for more DPS to the boss. I suppose I will have to wait and see how my guild's DPS shapes up in the expansion.
Wednesday, October 1, 2008
Why convention is convention
So after trying to run Savant as a totally different, unique, 10-man guild that doesn't over recruit and doesn't depend on anything outside of the game to communicate, I've come to the realization that a lot of these things are done by a lot of guilds because its easiest to do it that way. And it works.
As such, Savant is becoming a more conventional guild. Some things I've learned:
- It's impossible to get as many reliable people as you need. Even if that number is only 10.
- You NEED forums if you want to discuss guild matters with your guild.
- Raiding only twice a week is perfectly fine, and trying to be as little of an influence on people's lives as possible makes it pretty easy to get good, fun-lovin' folks.
- Raids will never start when they're supposed to as long as you don't have a full guild.
All in all, I've learned quite a bit, a lot more than my false start trying to run SNAFU. Savant now has a website (which of course needs work.) We now have a clear plan of how many we want to recruit and of what class.
I think this is the best time to try something a little risky, it's sort of like a pregame for WotLK right now, and you have two 10-man instances to try your organization on. If you are thinking of doing something off the beaten path, now's your chance.
The only thing I'm gonna have to figure out when Wrath hits, is how will I deal with people who level especially slowly?
As such, Savant is becoming a more conventional guild. Some things I've learned:
- It's impossible to get as many reliable people as you need. Even if that number is only 10.
- You NEED forums if you want to discuss guild matters with your guild.
- Raiding only twice a week is perfectly fine, and trying to be as little of an influence on people's lives as possible makes it pretty easy to get good, fun-lovin' folks.
- Raids will never start when they're supposed to as long as you don't have a full guild.
All in all, I've learned quite a bit, a lot more than my false start trying to run SNAFU. Savant now has a website (which of course needs work.) We now have a clear plan of how many we want to recruit and of what class.
I think this is the best time to try something a little risky, it's sort of like a pregame for WotLK right now, and you have two 10-man instances to try your organization on. If you are thinking of doing something off the beaten path, now's your chance.
The only thing I'm gonna have to figure out when Wrath hits, is how will I deal with people who level especially slowly?
Friday, September 26, 2008
Been awhile
Wow, this spot has been empty for about a month! Not a good start, but I have to get back into it. I'm letting my 17 subscribers down!
My Paladin is on the cusp of level 70. I took her into Kara anyway, where absolutely no Plate dropped, but I did get a healing Libram off of Opera and my T4 gloves off of Curator. I'm specced Ret right now, to aid in leveling. I expect to be 70 before Saturday night. My wife is leveling her as we speak (She's so nice!) When I hit 70, I will start tanking Karazhan on her, and work on her gear. Fortunately we have a good Pally that can tank the harder fights until I get up there.
I've been on the PTR, just messing around, and I say I approve. Berserk is probably the coolest thing to happen to bear form, being able to spam Mangle on three target is just pure awesome. I haven't really been able to test the DPS of Cat form yet, but it looks promising. For reference, my build on the PTR. I will talk about it in a little bit.
I did happen to spec balance for a little bit, and I'm impressed with how well I've been able to do. It hasn't really gone much beyond the Ogres above Shattrath, but even the elites up there were pushovers. I'm happy that wrath will mean only one set of caster gear, though I doubt I could responsibly reduce my tank and DPS sets to one set. There will be overlap, though. (There kind of is right now, I have the Gauntlets of Malorne in both sets, and two differently gemmed and enchanted Stag-Helms of Malorne. But as far as caster stuff goes, for all I care it's all one set. I'm sure some Boomkins and Treefolk will disagree with me.
My PTR set consisted of a mix between my current healing and balance gear, and I topped out with 980 spellpower, which I don't think is bad at all. Wrath was critting for 2k, but I wasn't really impressed with Starfire cast time/damage ratio compared to Wrath. For reference, I used a balance build similar to the one posted on Gray Matter recently (under the heading My Mock Raid Build.) Basically I took the same balance tree then started going up restoration.
As far as Savant goes, we're chugging along. We had a really good week where we cleared Karazhan, then went on to kill Akil'zon and Nalorakk in ZA. I've finally got off my ass and made a website for Savant, but I'm sure the use of it will be slow for a while. I think it will basically be a forum to discuss happenings and random crap and nothing more. Which is fine by me. I'm using MyGuildHost because they are the same folks that run our vent, UGT Servers. The Vent servers are reliable, and the web hosting is pretty good. If you want to get something usable up right away, it's very easy using their platform. But if you want to customize it, you may be frustrated at your limitations, especially if you do web development for a living. =~_n= All in all, it's good enough that I don't have any major complaints, just some bug reports to file with them (the Guild code that lets a member skip approval doesn't seem to work right now.)
Now, about the Feral build. I may be naive, but I'm hoping for a build that still allows me to be good DPS and good Tanking, with a leaning toward Tanking. To that end, I believe I have the important talents for tanking, or will take them before 80. I also try to maximize DPS per talent point where I can. From my previous build, I'm going to take Omen of Clarity at 71 (for leveling, yeah!) and then Predatory Instincts, Feral Instinct, and King of the Jungle. This is deeper into Feral than I expected to go, but I believe it is best.
The biggest thing I miss out on is Intensity (Master Shapeshifter will always be seen as a 5 point talent to me, and thus not worth the points, since Natural Shapeshifter is all but useless in PvE, especially with the downfall of Powershifting.) To me, Intesity was the only thing that let me heal instances in my Feral Spec. Now, I will have no mana regen, and therefore cannot possibly keep up with my meager mana bar. But that's okay, you don't go Feral to heal. Oh yeah, Enrage won't generate the extra 10 rage, but I don't think that will be an issue.
I don't think there's been anything in that tree that hasn't been touched on by other bloggers, and I don't really have a perspective on it since I'm not in the beta. But if you look to my blogroll, you will see the best of what I read regularly. And there you will find all the theorycraft your heart desires.
My Paladin is on the cusp of level 70. I took her into Kara anyway, where absolutely no Plate dropped, but I did get a healing Libram off of Opera and my T4 gloves off of Curator. I'm specced Ret right now, to aid in leveling. I expect to be 70 before Saturday night. My wife is leveling her as we speak (She's so nice!) When I hit 70, I will start tanking Karazhan on her, and work on her gear. Fortunately we have a good Pally that can tank the harder fights until I get up there.
I've been on the PTR, just messing around, and I say I approve. Berserk is probably the coolest thing to happen to bear form, being able to spam Mangle on three target is just pure awesome. I haven't really been able to test the DPS of Cat form yet, but it looks promising. For reference, my build on the PTR. I will talk about it in a little bit.
I did happen to spec balance for a little bit, and I'm impressed with how well I've been able to do. It hasn't really gone much beyond the Ogres above Shattrath, but even the elites up there were pushovers. I'm happy that wrath will mean only one set of caster gear, though I doubt I could responsibly reduce my tank and DPS sets to one set. There will be overlap, though. (There kind of is right now, I have the Gauntlets of Malorne in both sets, and two differently gemmed and enchanted Stag-Helms of Malorne. But as far as caster stuff goes, for all I care it's all one set. I'm sure some Boomkins and Treefolk will disagree with me.
My PTR set consisted of a mix between my current healing and balance gear, and I topped out with 980 spellpower, which I don't think is bad at all. Wrath was critting for 2k, but I wasn't really impressed with Starfire cast time/damage ratio compared to Wrath. For reference, I used a balance build similar to the one posted on Gray Matter recently (under the heading My Mock Raid Build.) Basically I took the same balance tree then started going up restoration.
As far as Savant goes, we're chugging along. We had a really good week where we cleared Karazhan, then went on to kill Akil'zon and Nalorakk in ZA. I've finally got off my ass and made a website for Savant, but I'm sure the use of it will be slow for a while. I think it will basically be a forum to discuss happenings and random crap and nothing more. Which is fine by me. I'm using MyGuildHost because they are the same folks that run our vent, UGT Servers. The Vent servers are reliable, and the web hosting is pretty good. If you want to get something usable up right away, it's very easy using their platform. But if you want to customize it, you may be frustrated at your limitations, especially if you do web development for a living. =~_n= All in all, it's good enough that I don't have any major complaints, just some bug reports to file with them (the Guild code that lets a member skip approval doesn't seem to work right now.)
Now, about the Feral build. I may be naive, but I'm hoping for a build that still allows me to be good DPS and good Tanking, with a leaning toward Tanking. To that end, I believe I have the important talents for tanking, or will take them before 80. I also try to maximize DPS per talent point where I can. From my previous build, I'm going to take Omen of Clarity at 71 (for leveling, yeah!) and then Predatory Instincts, Feral Instinct, and King of the Jungle. This is deeper into Feral than I expected to go, but I believe it is best.
The biggest thing I miss out on is Intensity (Master Shapeshifter will always be seen as a 5 point talent to me, and thus not worth the points, since Natural Shapeshifter is all but useless in PvE, especially with the downfall of Powershifting.) To me, Intesity was the only thing that let me heal instances in my Feral Spec. Now, I will have no mana regen, and therefore cannot possibly keep up with my meager mana bar. But that's okay, you don't go Feral to heal. Oh yeah, Enrage won't generate the extra 10 rage, but I don't think that will be an issue.
I don't think there's been anything in that tree that hasn't been touched on by other bloggers, and I don't really have a perspective on it since I'm not in the beta. But if you look to my blogroll, you will see the best of what I read regularly. And there you will find all the theorycraft your heart desires.
Friday, August 15, 2008
Aspect of the Druid
In Wrath of the Lich King, there will be inscriptions that will change the appearance of various forms. This will likely be the most minor form of inscription. There will also only be two options. If we want to change our Bear form and Cat form, we won't be able to do anything else on such a minor level. That seems like sort of a waste to me. Likewise, if we find something else cool on that inscription level, we will have to choose between Bear or Cat form for the visual change. One would think we should be able to have any number of Cosmetic inscriptions. But that's only an aside to what I'm thinking about.
I would be very happy if Blizzard included an inscription that did something like the following: Instead of shapeshifting, the Druid takes on the attributes of the animal that is being mimicked. If they take on the attributes of a bear for example, they get all the abilities of Bear form, the armor increase, all the associated damage, etc. Basically, they would be in bear form, but with the appearance and animations of caster form. Same thing with any other form. For now, I'll call them "Aspects." Nevermind the crappy (in comparison) hunter aspects.
I think this would be popular among a lot of Druids, but not all of them. There would still be some that want to turn into animals. And that's fine. I like changing into animals, too. I hate changing into a tree, but I think Moonkin form is all right. Okay, only for dancing. But 71 levels of the same Bear model is enough for me. (They are changing the way Dire Bear looks, though, aren't they?)
The Aspects would also disappear if you were to cast something outside of the scope of the form. Like casting Wrath in Tree of Life Aspect, or using any spell in a Feral Aspect.
Obviously, this has the potential to be confusing, so some visual cue of the Aspect would be helpful. Like you could have different color tints for each form. Maybe a ground texture under the Druid. This is why I'm not a graphic designer.
This one change would offer more variety and be cheaper for Blizzard to implement than adding new models of various types for each form. And since a lot of caster form specialties can now be used in feral forms (consumables, procs, etc.,) this change wouldn't be especially misleading in terms of the things you can do with it. Autoshapeshifting for abilities is also already in place, dropping an Aspect when you cast a spell out of scope for it is just a logical extension of that concept.
I would welcome the chance to admire my armor in combat and swing with an honest-to-God weapon. One of my favorite debuffs is Brittle Bones, the debuff you get from the Skeletal Waiters in Moroes' room. Why? Well, I think it's a thrill tanking with 0 armor, but other than that, I get to see my character attack! Granted, it's a skeleton, and looks nothing like my Night Elf, but it's still very awesome.
I think this Inscription would be a good idea, and if you like it, I encourage you to pass it around, and try to bring it to the attention of Blizzard. Hopefully, if there's enough appeal, we could get Blizzard to do something about it. This does bring up another question though... I know that there are fan-made models for the Druid forms, is there a fan made patch that already does this?
I would be very happy if Blizzard included an inscription that did something like the following: Instead of shapeshifting, the Druid takes on the attributes of the animal that is being mimicked. If they take on the attributes of a bear for example, they get all the abilities of Bear form, the armor increase, all the associated damage, etc. Basically, they would be in bear form, but with the appearance and animations of caster form. Same thing with any other form. For now, I'll call them "Aspects." Nevermind the crappy (in comparison) hunter aspects.
I think this would be popular among a lot of Druids, but not all of them. There would still be some that want to turn into animals. And that's fine. I like changing into animals, too. I hate changing into a tree, but I think Moonkin form is all right. Okay, only for dancing. But 71 levels of the same Bear model is enough for me. (They are changing the way Dire Bear looks, though, aren't they?)
The Aspects would also disappear if you were to cast something outside of the scope of the form. Like casting Wrath in Tree of Life Aspect, or using any spell in a Feral Aspect.
Obviously, this has the potential to be confusing, so some visual cue of the Aspect would be helpful. Like you could have different color tints for each form. Maybe a ground texture under the Druid. This is why I'm not a graphic designer.
This one change would offer more variety and be cheaper for Blizzard to implement than adding new models of various types for each form. And since a lot of caster form specialties can now be used in feral forms (consumables, procs, etc.,) this change wouldn't be especially misleading in terms of the things you can do with it. Autoshapeshifting for abilities is also already in place, dropping an Aspect when you cast a spell out of scope for it is just a logical extension of that concept.
I would welcome the chance to admire my armor in combat and swing with an honest-to-God weapon. One of my favorite debuffs is Brittle Bones, the debuff you get from the Skeletal Waiters in Moroes' room. Why? Well, I think it's a thrill tanking with 0 armor, but other than that, I get to see my character attack! Granted, it's a skeleton, and looks nothing like my Night Elf, but it's still very awesome.
I think this Inscription would be a good idea, and if you like it, I encourage you to pass it around, and try to bring it to the attention of Blizzard. Hopefully, if there's enough appeal, we could get Blizzard to do something about it. This does bring up another question though... I know that there are fan-made models for the Druid forms, is there a fan made patch that already does this?
Tuesday, August 12, 2008
What's new in the Beta
Even though I'm not in the beta, nor do I have plans to be, I do want to keep tabs on the new abilities and changes coming out so that I will have a solid plan come release day. For example, I can say with great certainty that I will probably want to make room on my bar for Revive, it looks kinda good.
It's no good to far ahead, for example if you listen to what a developer has to say about changes they might possibly implement one day, you might end up thinking the sky is falling, and that your dearly beloved Druid has been reduced to the lowly rank of Herb Mule. So I will stick to what has been implemented, and what is out on the beta.
On the 8th, released a new patch for the beta. I've already looked at the talents and what's out, so we'll skip that and just look at the new stuff for today. According to WotLK Wiki, this is the extent of the damage for Ferals:
That's not too bad, let's look at the changes in detail.
Swipe seems to have gotten nerfed, so let's look at the other change to be sure. Feral Instinct (now no longer with a threat component) received double the damage increase to Swipe. Old swipe did 120 + 15% for a grand total of 138 damage per swing. Now, it does 108 + 30% for a grand total of 140.4 damage. This is a buff for sure, though the base difference is too low to really notice. I imagine it begins to show with more AP, as the new version of the talent should provide for more scalability (assuming of course that the 30% is calculated after the AP bonus. If not, well phooey.)
Maim now interrupts the target's spellcasting for 3 seconds. Thank. God. We've needed some kind of interrupt for sometime now. You know, one that didn't require you to run out 8 yards first. Though this requires combo points, with careful planning, you will be able to use this effectively whenever needed at the cost of some, if not all, of your rip DPS. That's not insignificant, but such is the cost of utility. Try to opt for Kicks, Pummels, and Counterspells first if you can.
Feral Swiftness now works indoors. I don't think this will change much on the PvE side of things. Maybe Druids will be called in to rez the whole raid now, especially if there are respawns. This will be bad. I hate the punks that just sit there waiting while the healer runs back. But I doubt this will really be the case.
Savage Fury now affecting Bears, too... hmm... this is reminiscent of when the talent was first introduced, I think, though that version affected Swipe, too. Anyway, apparently Bear threat is gonna need the extra oomph in the expansion. This change makes the talent worth looking over again.
I think Infected Wounds is a great talent, assuming the attack speed component works on bosses (I doubt the slowing component will.) If that is the case, this is a decent buff that speaks for itself.
And I almost missed it, but the change to Omen of Clarity is exclusively a Feral nerf. I don't have too much of a problem with it though. I do wonder if Blizzard will ever change it too an untalented passive skill. The only reason I can think of right now that it's not is to force a Druid into restoration if they want this talent at level 20.
All in all, Ferals still aren't walking away gimped or forced into a choice between Cat and Bear. While the talents we are receiving are mostly rehashes of stuff from other classes, that's okay with me. After all, the entire basis of the Druid class is unique, and while there are imitators, nobody changes roles as quickly and as sharply as we do.
It's no good to far ahead, for example if you listen to what a developer has to say about changes they might possibly implement one day, you might end up thinking the sky is falling, and that your dearly beloved Druid has been reduced to the lowly rank of Herb Mule. So I will stick to what has been implemented, and what is out on the beta.
On the 8th, released a new patch for the beta. I've already looked at the talents and what's out, so we'll skip that and just look at the new stuff for today. According to WotLK Wiki, this is the extent of the damage for Ferals:
- Swipe damage has been slightly reduced (120 to 108 for rank 8 ).
- Maim now interrupts the victim's spellcasting for 3 seconds.
- Feral Instinct increases swipe damage by 10/20/30% now. (Previously was 5/10/15%.)
- Feral Swiftness speed increase now works indoors.
- Savage Fury now increases damage caused by Mangle (Bear) and Maul in addition to the previous abilities.
- Infected Wounds reduces attack speed by 4% and stacks up to 5 times. (Previously was 3%)
That's not too bad, let's look at the changes in detail.
Swipe seems to have gotten nerfed, so let's look at the other change to be sure. Feral Instinct (now no longer with a threat component) received double the damage increase to Swipe. Old swipe did 120 + 15% for a grand total of 138 damage per swing. Now, it does 108 + 30% for a grand total of 140.4 damage. This is a buff for sure, though the base difference is too low to really notice. I imagine it begins to show with more AP, as the new version of the talent should provide for more scalability (assuming of course that the 30% is calculated after the AP bonus. If not, well phooey.)
Maim now interrupts the target's spellcasting for 3 seconds. Thank. God. We've needed some kind of interrupt for sometime now. You know, one that didn't require you to run out 8 yards first. Though this requires combo points, with careful planning, you will be able to use this effectively whenever needed at the cost of some, if not all, of your rip DPS. That's not insignificant, but such is the cost of utility. Try to opt for Kicks, Pummels, and Counterspells first if you can.
Feral Swiftness now works indoors. I don't think this will change much on the PvE side of things. Maybe Druids will be called in to rez the whole raid now, especially if there are respawns. This will be bad. I hate the punks that just sit there waiting while the healer runs back. But I doubt this will really be the case.
Savage Fury now affecting Bears, too... hmm... this is reminiscent of when the talent was first introduced, I think, though that version affected Swipe, too. Anyway, apparently Bear threat is gonna need the extra oomph in the expansion. This change makes the talent worth looking over again.
I think Infected Wounds is a great talent, assuming the attack speed component works on bosses (I doubt the slowing component will.) If that is the case, this is a decent buff that speaks for itself.
- Omen of Clarity now only procs off Spells and autoattacks. (Previously was Spells and any attack)
And I almost missed it, but the change to Omen of Clarity is exclusively a Feral nerf. I don't have too much of a problem with it though. I do wonder if Blizzard will ever change it too an untalented passive skill. The only reason I can think of right now that it's not is to force a Druid into restoration if they want this talent at level 20.
All in all, Ferals still aren't walking away gimped or forced into a choice between Cat and Bear. While the talents we are receiving are mostly rehashes of stuff from other classes, that's okay with me. After all, the entire basis of the Druid class is unique, and while there are imitators, nobody changes roles as quickly and as sharply as we do.
Wednesday, August 6, 2008
Feral in the Future
I've been looking over the Druid forums recently. This is something that I have not done for a while and now I remember why. Seems that there are quite a few posts bitching about how Feral Druids suck now/in the future/for all of time. Poppycock. I'm currently the Cornerstone of Awesome.
When I was in Armored, I was THE Main Tank. I was given to tanking everything, a job I was quite happy with. I remember tanking Void Reaver, and going 4 or 5 blasts before finally losing aggro. You know how it's supposed to switch after each blast? Well, not for me.
And DPS. Let me tell you, on the rare occasion where my tanking services were not requested, I was consistently at the top. No.1 or No.2 in Damage. Always. And this was before my DPS set was as refined as it is today. Nowadays, if I'm DPSing, I'm leading in damage.
This is true even when I join other guild runs. You know, guilds that are beyond my normal progression level.
And remember how I said I was healing Heroic Sethekk Halls with no problem until the one pull? Well, my wife was helping on a couple of pulls, but you can't expect Feral to be Awesome at Everything. Instead we have to settle with merely Good. Oh and that silly lack of ranged DPS capability.
Now I'm not saying Ferals don't have their problems. PvP seems to be one. But I ignore this as I'm not much into PvP. Cooperation over competition, I say. But that is not the general consensus and I recognize that. For the PvP enthusiasts, Feral is one of the hardest specs to wrap your head around. And the benefits of such complexity are not rewarded by the complete domination of those who have mastered the intricacies of Feral PvP. At least not that I know of.
So the things I have to say do not apply to Feral.
Now, I don't want to speculate too much about WotLK, since anything could change at any time, but one of the complaints I read a few times involves the new talents leading to more specialization in Tanking or DPS. Since the talents are up on the official WoW website, they should be relatively stable. I decided to give them try. You can see the result here.

This is very similar to my current talent tree, though it's harder to come to pure perfection with these new talents. Let's talk about a few of them.
First up is Savage Fury. Savage Fury is pretty useless. 10% more damage on Mangle(Cat) and some abilities I don't use. This was good when it affected Mangle(Bear) because more damage = more threat. Now it doesn't and so it's not worth taking. To see why, let's look at when we use Mangle(Cat).
Mangle(Cat) is used in raids without a Bear tank and when soloing. When there is no Bear tank, Mangle is only used when it is not up, or about every 12 seconds. It accounts for very little of your DPS. 10% of a little is not much. If you were focused on DPS solely, you might drop Brutal Impact for this, but I like the stun for tanking and when soloing, it allows for a consistent Pounce->Mangle->Shred. And when you're soloing, the mobs don't have enough health for that extra 10% to really matter. It's not like that 10% is saving you a few Mangles down the road. It will save you one at best. And not that often. And if you are dropping Tank ability to focus on DPS, you're missing the whole point of being a Feral Druid.
Now I realize that some Druids like to use Rake in their raid DPS rotation. Those are Druids that have lesser DPS than I do. Just because Mangle boosts your bleeds doesn't mean you should use all of them. A Shred crit (and it crits often) is the opportunity cost of using Rake. You get more damage out of Shred than you do out of Rake. And that's all there is to it.
This build loses Primal Tenacity. Well, we lost it anyway. One of the greatest benefits of being a Feral Druid is the combination of Primal Tenacity and Predatory Instincts for and rather large chance to resist AoE fears. This is why we are extremely good against Priests. I've dueled many a Priest and the comment is always "You resisted my Psychic Scream like five times!" And that's just a bonus side effect. This also works well on Nightbane, on the final boss of Black Morass, and others I can't think of right now.
Regardless, the talent has changed and is no longer worth taking for PvE purposes.
Predatory Instincts has not changed, but it now suffers from simply not being as good or useful as other talents. Like Rake, it simply has too high of an opportunity cost.
Master Shapeshifter would be nice to have. The only problem is that it's attached to Natural Shapeshifter. Natural Shapeshift is wasted in PvE. PvP, it's a necessity, but PvE, there is no encounter that requires you to shift much. Even when you shift out to throw a heal and a rez, you still have enough mana to shift back. And your mana regenerates while in Feral form. You basically never run out of mana. What this basically means is that you are spending 5 talent points just to get 4% more Bear damage and 4% more Cat crits. And to me, that's not worth it. If you find yourself using Natural Shapeshifter now, this will be good for you. As for me, I can't justify taking it over Intensity, both for the 10 instant rage and the extra mana regen (this is what lets me heal in Feral spec.) Incidentally, Intensity is also probably why I don't need Natural Shapeshifter. Since I regen mana faster than those with Natural Shapeshifter, I can afford to spend the extra mana on shifting.
Something new I did take is Nature's Grasp, and the reason is simple. It's usable indoors. With this, you can CC a mob in bear form. You don't have much of a choice in the matter, but if you are tanking four, you can pop this (it will likely proc on one of the mobs almost instantly,) back up a little and tank three instead, which is much easier. One of the mobs should be down before the Grasp wears off, so you should be able to stick to tanking three mobs or less the whole time.
The only concern I have for Ferals is itemization. Of course, very little high end gear has been revealed, but from what I've seen so far, I'm worried. I'm not worried about not hitting the armor cap. With the removal of crushing blows, as long as we have a significantly higher amount of armor compared to shield tanks, we should be able to keep up just fine. But I don't see any high armor leather. But as there is so little information in this matter, I will withhold further comment on it.
From what I can tell, Feral won't be changing too much. Not for me anyway. I will still be able to DPS and Tank with the rest of them, so I'm not worried. Some of the arguments that the talents we are getting should have been there all along are valid, but this is true for many classes. I look forward to Wrath, not because Druids will finally be super awesome, but because we are already super awesome and the only thing changing about it is that we now get to be super awesome in different ways.
When I was in Armored, I was THE Main Tank. I was given to tanking everything, a job I was quite happy with. I remember tanking Void Reaver, and going 4 or 5 blasts before finally losing aggro. You know how it's supposed to switch after each blast? Well, not for me.
And DPS. Let me tell you, on the rare occasion where my tanking services were not requested, I was consistently at the top. No.1 or No.2 in Damage. Always. And this was before my DPS set was as refined as it is today. Nowadays, if I'm DPSing, I'm leading in damage.
This is true even when I join other guild runs. You know, guilds that are beyond my normal progression level.
And remember how I said I was healing Heroic Sethekk Halls with no problem until the one pull? Well, my wife was helping on a couple of pulls, but you can't expect Feral to be Awesome at Everything. Instead we have to settle with merely Good. Oh and that silly lack of ranged DPS capability.
Now I'm not saying Ferals don't have their problems. PvP seems to be one. But I ignore this as I'm not much into PvP. Cooperation over competition, I say. But that is not the general consensus and I recognize that. For the PvP enthusiasts, Feral is one of the hardest specs to wrap your head around. And the benefits of such complexity are not rewarded by the complete domination of those who have mastered the intricacies of Feral PvP. At least not that I know of.
So the things I have to say do not apply to Feral.
Now, I don't want to speculate too much about WotLK, since anything could change at any time, but one of the complaints I read a few times involves the new talents leading to more specialization in Tanking or DPS. Since the talents are up on the official WoW website, they should be relatively stable. I decided to give them try. You can see the result here.
This is very similar to my current talent tree, though it's harder to come to pure perfection with these new talents. Let's talk about a few of them.
First up is Savage Fury. Savage Fury is pretty useless. 10% more damage on Mangle(Cat) and some abilities I don't use. This was good when it affected Mangle(Bear) because more damage = more threat. Now it doesn't and so it's not worth taking. To see why, let's look at when we use Mangle(Cat).
Mangle(Cat) is used in raids without a Bear tank and when soloing. When there is no Bear tank, Mangle is only used when it is not up, or about every 12 seconds. It accounts for very little of your DPS. 10% of a little is not much. If you were focused on DPS solely, you might drop Brutal Impact for this, but I like the stun for tanking and when soloing, it allows for a consistent Pounce->Mangle->Shred. And when you're soloing, the mobs don't have enough health for that extra 10% to really matter. It's not like that 10% is saving you a few Mangles down the road. It will save you one at best. And not that often. And if you are dropping Tank ability to focus on DPS, you're missing the whole point of being a Feral Druid.
Now I realize that some Druids like to use Rake in their raid DPS rotation. Those are Druids that have lesser DPS than I do. Just because Mangle boosts your bleeds doesn't mean you should use all of them. A Shred crit (and it crits often) is the opportunity cost of using Rake. You get more damage out of Shred than you do out of Rake. And that's all there is to it.
This build loses Primal Tenacity. Well, we lost it anyway. One of the greatest benefits of being a Feral Druid is the combination of Primal Tenacity and Predatory Instincts for and rather large chance to resist AoE fears. This is why we are extremely good against Priests. I've dueled many a Priest and the comment is always "You resisted my Psychic Scream like five times!" And that's just a bonus side effect. This also works well on Nightbane, on the final boss of Black Morass, and others I can't think of right now.
Regardless, the talent has changed and is no longer worth taking for PvE purposes.
Predatory Instincts has not changed, but it now suffers from simply not being as good or useful as other talents. Like Rake, it simply has too high of an opportunity cost.
Master Shapeshifter would be nice to have. The only problem is that it's attached to Natural Shapeshifter. Natural Shapeshift is wasted in PvE. PvP, it's a necessity, but PvE, there is no encounter that requires you to shift much. Even when you shift out to throw a heal and a rez, you still have enough mana to shift back. And your mana regenerates while in Feral form. You basically never run out of mana. What this basically means is that you are spending 5 talent points just to get 4% more Bear damage and 4% more Cat crits. And to me, that's not worth it. If you find yourself using Natural Shapeshifter now, this will be good for you. As for me, I can't justify taking it over Intensity, both for the 10 instant rage and the extra mana regen (this is what lets me heal in Feral spec.) Incidentally, Intensity is also probably why I don't need Natural Shapeshifter. Since I regen mana faster than those with Natural Shapeshifter, I can afford to spend the extra mana on shifting.
Something new I did take is Nature's Grasp, and the reason is simple. It's usable indoors. With this, you can CC a mob in bear form. You don't have much of a choice in the matter, but if you are tanking four, you can pop this (it will likely proc on one of the mobs almost instantly,) back up a little and tank three instead, which is much easier. One of the mobs should be down before the Grasp wears off, so you should be able to stick to tanking three mobs or less the whole time.
The only concern I have for Ferals is itemization. Of course, very little high end gear has been revealed, but from what I've seen so far, I'm worried. I'm not worried about not hitting the armor cap. With the removal of crushing blows, as long as we have a significantly higher amount of armor compared to shield tanks, we should be able to keep up just fine. But I don't see any high armor leather. But as there is so little information in this matter, I will withhold further comment on it.
From what I can tell, Feral won't be changing too much. Not for me anyway. I will still be able to DPS and Tank with the rest of them, so I'm not worried. Some of the arguments that the talents we are getting should have been there all along are valid, but this is true for many classes. I look forward to Wrath, not because Druids will finally be super awesome, but because we are already super awesome and the only thing changing about it is that we now get to be super awesome in different ways.
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